MMOAH.com MMOAH.com

Currency

English

English

Deutsch

Français

USD

$

$

USD

EUR

£

GBP

C$

CAD

A$

AUD

Fallout 76 Patch 13 Changes And Improvements To Bugs

It is the week of Vault Raid if you have jumped into Fallout 76, and this is a different adventure with new increased four-player game mode, the players were sent to Vault 94 and get Fallout 76 Items inside the loot cheat through completing a series of challenges. However only two days after Vault 94 opened, Bethesda received complaints from the players and revealed truth, in order to complete the challenges faster, he and his teammates bought a lot of Fallout 76 Bottle Caps, but after they finished them and defeat powerful boss, they can only get the useless items.

It was a disappointing experience, and Bethesda responded immediately after hearing the voice, saying it would be solved in a later update. Yesterday, the official site of Fallout 76 released the upcoming fixes and improvements in Patch 13, then let's have a look at what will happen?



In Patch 13, Bethesda made changes and improvements mainly with user-provided bugs, which includes players' reward, server stability and other weapons and equipment repairs. However, it may not include every error, and more reasonable requirements will be considered in the next update.

Vault 94 rewards
Bethesda promised to change the useless items similar to drill bits in Vault 96 appearing the list of legendary loot. Besides, players can gain more experience by accumulating experience, and more details will be in the next week's game show out.

Server stability
As for the servers, the staff is working hard to make improvements in the performance and stability to ensure the payers does not disconnect and delay while playing the game.

Weapons and equipment repairs
The "Power Armor Exit" Bug- We are narrowing in on a fix for a bug that can cause the game controls to become unresponsive after you exit Power Armor. This has proven to be a complex issue to solve, and we are planning to address this as soon as possible. We will keep you updated on the status of this issue as we close in on releasing a fix.

Armor Penetration-We've heard your feedback that non-ballistic weapons should benefit from Armor Penetration effects and, with Patch 13, they will. As an example, Energy Weapons with the Anti-Armor legendary attribute will now bypass Energy Resistance.

Scout Armor Mods-We're adjusting individual Scout Armor Mods so that their descriptions and names better communicate which piece of armor they correspond to. Additionally, we're fixing an issue that prevented you from properly applying those mods to your gear.

Possum Scout Badges-We've investigated and confirmed player reports that Possum Badges are no longer being awarded after completing the Campfire Tales Event or the Stings and Things and Operation Tidy Daily Quests. Once Patch 13 arrives, you will once again have a chance to earn Possum Badges each time you complete those activities.

Wires-No more jumping when you're trying to wire up your base! We're currently planning to address an issue that could prevent you from properly connecting wires between two electrical objects in your C.A.M.P. or at Workshops.

Crops-Crops are going to receive a pair of fixes in our next patch: One that could prevent them from being placed correctly in certain situations, and another that could cause your crops to appear to float when planted on uneven terrain.

Weapon and Armor Mod Counts-A number of players have asked for a way to see how many mods they have left to unlock for different types of weapons and armor. Going forward, Weapon and Armor Workbenches will now show the number of mods you've unlocked so far and the total number of mods available for an object.


Surplus Stock:
SHOPPING CART

Your Shipping Cart Is Empty

Total:
Delete Item

Are you sure to delete the selected item...

CateGories
Currency
CateGories
Sorry, we cannot find what you are looking for.