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Divine Orb

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Exalted Orb

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Mirror of Kalandra

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Orb of Annulment

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Orb of Fusing

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Orb of Alchemy

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Orb of Regret

Orb of Regret

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Orb of Scouring

Orb of Scouring

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Vaal Orb

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Orb of Alteration

Orb of Alteration

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Gemcutter's Prism

Gemcutter's Prism

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Chromatic Orb

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Jeweller's Orb

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Cartographer's Chisel

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Regal Orb

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Glassblower's Bauble

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Blessed Orb

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Fracturing Orb

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Ancient Orb

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Harbinger's Orb

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Stacked Deck

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Armourer's Scrap

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Blacksmith's Whetstone

Blacksmith's Whetstone

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Orb of Transmutation

Orb of Transmutation

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Orb of Augmentation

Orb of Augmentation

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Scroll of Wisdom

Scroll of Wisdom

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Portal Scroll

Portal Scroll

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Eldritch Exalted Orb

Eldritch Exalted Orb

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Eldritch Chaos Orb

Eldritch Chaos Orb

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Eldritch Orb of Annulment

Eldritch Orb of Annulment

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Orb of Unmaking

Orb of Unmaking

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Offering to the Goddess

Offering to the Goddess

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Tribute to the Goddess

Tribute to the Goddess

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Gift to the Goddess

Gift to the Goddess

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Dedication to the Goddess

Dedication to the Goddess

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Tempering Orb

Tempering Orb

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Crusader's Exalted Orb

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games.


Path of Exile 3.24 Expansion: Necropolis

  • Release Time: March 29, 2024
  • Platforms: PC, Mac & Consoles

The expansion features a fresh league mechanic focusing on vengeful spirits that haunt monsters throughout Wraeclast. Players are equipped with the Lantern of Arimor by a new NPC, the Undertaker, enabling them to manipulate these spirits onto monsters, thereby adjusting the challenge level and potential rewards of encounters.

Players scavenge corpses from defeated monsters and deliver them to the Undertaker's graveyard, introducing a novel crafting aspect. By amalgamating various corpses, players can fashion crafted items when the Undertaker bestows his blessing, promising a more precise crafting experience.

Furthermore, 'Necropolis' overhauls the endgame content by introducing Tier 17 maps featuring fresh bosses, monsters, and rewards. Additionally, numerous endgame systems have undergone revisions, including substantial alterations to Scarabs and the introduction of three distinct Atlas Passive trees, offering greater versatility for end-game builds.


POE Currency is such an important thing. Path of Exile Currency in Path of Exile revolves around a variety of different orbs and scrolls. Each POE currency serves a specific function in the crafting and enhancement of a character's equipment or allowing restructuring of the character's passive skill tree in the case of the Orb of Regret.

POE Currency is used to pay for items in player trading. POE Currency can be found as drops from monsters or chests, bought directly from different vendors in town, or received through the use of the vendor recipe system by trading specific configurations of items to any town vendor. Path of Exile Currency plays a large role in the player to the player-trading system, with rare orbs able to be traded for powerful equipment, or even other types of orbs that a player might need at the time for crafting.

Since epic and unique Path Of Exile currency (especially POE Orbs) are important to conquer the raids or end-game bosses, POE players are recommended to Buy POE Currency and POE Orb from the reliable POE items sellers.

We offer the excellent price, fast delivery, professional online service and refund policy of Path of Exile Currency, enjoy your game time! Buy POE Currency, MMOAH is the best choice.

Unveil The Mystery Of Uniques Dropped By New Tier 17 Bosses In Path Of Exile 3.24
Unveil The Mystery Of Uniques Dropped By New Tier 17 Bosses In Path Of Exile 3.24

Tier 17 maps in Path of Exile 3.24 Necropolis League introduce new bosses and unique items for players to acquire. However, rather than introducing entirely new Uniques, these are revamped existing unique items extracted from the core drop pool, significantly enhanced, and reintroduced exclusively as drops from these bosses.

Unveil The Mystery Of Uniques Dropped By New Tier 17 Bosses In Path Of Exile 3.24

The Dark Seer Unique Sceptre

Let’s get to the first unique item - the Dark Seer Scepter. It’s getting a large buff. Because of this change, the Dark Seer Scepter will now have plus 2 to the level of all spell skill gems, and it now rolls between 1 and 2 mana and energy shield per level. Therefore, when you reach high levels, you will gain a lot of manas and the energy shield from it.

There has been a major change to the Malediction part of the item as well. Malediction is a good debuff. It makes monsters take 10% of increased damage and deal 10% reduced damage. The way Dark Seer worked is that there were 3 different types of the weapon: one that granted life and mana, one that granted life and energy shield, and one that granted mana and energy shield.

In terms of which boss the new Dark Seer will drop from, it will come from the Uber Lycia fight. Dark Seer was a Beyond League Unique, and with the Scourge replacing Beyond. It makes sense that this item drops from the Herald of the Scourge up. For a smoother Uber boss fight, obtaining POE Currency is crucial.

Manastorm Unique Shield

Next up is another unique item which is called the Manastorm. This Shield makes you sacrifice all of your mana whenever you cast a spell, and added maximum lightning damage is gained based on the amount of mana sacrificed. As part of this change, the percentage on this modifier went from 25% to 50%, so you now gain added maximum lightning damage equal to 50% of the mana sacrificed.

Path Of Exile 3.24 Manastorm Unique Shield

Be aware that this is added maximum damage, so you want a source of lucky lightning damage if possible. But that’s not the only change that they made to this item because they’re also adding 2 new stats and changing 2 old stats.

It will now have a roll range for 4 modifiers on the item: that’s maximum mana, mana regeneration rate, mana per enemy killed, and mana recovery from flasks, ranging from 1 to 100. The new Manastorm Shield will drop from the Uber Uhtred fight.

Wraithlord Unique Helmet

Let’s get on to the massively improved Wraithlord Helmet. This helmet now has 4 slots for the Ghastly Eye Jewel, so that’s going to be an extra 4 spectres. It also has plus 1 to 2 the level of all minion skill gems as well. This will be a good unique item starting choice for the Necropolis League. The new Wraithlord will drop from the Uber Catarina Abyssal Lich fight.

Malachai’s Mark Unique Gloves

Next, we have the improved Malachai’s Mark gloves. If you don’t know how these gloves work, they grant a buff every 6 seconds which rotates through Malachai's Endurance, Frenzy, and Power. In Path of Exile 3.24, the chance to gain charges will instead be changed from 20% chance from kills to 10% chance from hits.

Path Of Exile 3.24 Malachai’s Mark

You will need a decent hit rate, only 10% chance, and you’ll also be wanting to invest in some charge duration if you want to keep the charges up. If the other predictions for which the boss drops which unique are correct, that would leave these gloves being dropped by the final boss, the Uber Malachai.

Yoke Of Suffering Unique Amulet

Last comes to a unique amulet, the Yoke of Suffering. This amulet is getting a far simpler change in POE 3.24. The modifier, which makes enemies take increased damage for each different type of ailment that you’ve inflicted on them, will now have a roll range going from a fixed 5% increase damage taken to 5 to 10% increase damage taken.

This amulet can make enemies take increased damage is a powerful stat on a lot of builds, especially the type of builds that want to make use of this, because they often only have one other source of increased damage taken on enemies. This one will drop from the Uber Unbreakable boss fight.

What Is The New Mechanic Of Scorching Ray Skill In POE 3.24 Necropolis League?
What Is The New Mechanic Of Scorching Ray Skill In POE 3.24 Necropolis League?

In the upcoming Path of Exile 3.24 Necropolis League, Scorching Ray stands out with its unique mechanic that enables multiple entities to inflict debuff together. So, today we will delve into the significance of this for the altered Scorching Ray.

About Scorching Ray

Scorching Ray is a channeled ability that deals fire damage over time, and it does this by applying stages of a debuff to enemies caught in the beam. Debuff stages are gained based on the cast interval, each debuff deals with its own damage and has its own duration.

What Is The New Mechanic Of Scorching Ray Skill In POE 3.24 Necropolis League?

But the duration only starts to expire when the enemy leaves the beam, with each debuff stage increasing the base damage by 60%, and if the enemy remains in the beam long enough to reach 8 debuff stages. Fire exposure is inflicted at a magnitude of minus 25% to fire resistance.

Ascendancy Choice

In terms of ascendancy choice, Hierophant will overcome this problem by reaching 6 maximum totems: one from Ancestral Bond, one from the ascendancy, one from a Shaper Shield, and 2 from Multiple Totem Support. This way, you’d have 3 cycles of totems, providing a larger window for each set of totems to apply their debuff. However, one of the biggest problems with Scorching Ray totems is map clear, as the totems’ AI often locks onto targets and there are some straggling mobs that are left unchecked.

The Chieftain’s Hinekora, Death's Fury notable may provide a much better map clear with his explosions, and Chieftain also has the upside of Ramako, Sun's Light, which makes the use of Temporal Chains easier as you don’t need to worry about flammability. Of course, having some POE Currency in hand can make your game smoother.

Scorching Ray Totems

Now Scorching Ray has another rather unique mechanic attached to it which allows beams from distinct entities to deal damage simultaneously, which is why Scorching Ray totems have been a thing in the past and this is an intended mechanic.

Path of Exile 3.24 Scorching Ray

In fact, since the Scorching Ray appeared in patch 2.4.2, fire resistance of the Scorching Ray is specified to be no more than minus 24%. Each Scorching Ray debuff on an enemy can have 8 stages. An entity can be affected by multiple Scorching Ray debuffs at a time from different beams. They’ll all apply their damage over time based on their individual stages, but the total fire resistance penalty from all the debuffs on a particular enemy cannot exceed minus 24%.

In the past, this mechanic has only really been relevant for the case of using Scorching Ray totems in a standard totem build setup, where you try to max out as many totems as possible. This makes sense because Scorching Ray deals the most damage when it gains all of its stages. If the totem has been long enough to gain 8 stages, it will deal the maximum damage that it’s capable of, which is a lot more than just the base one stage because it gains so much damage from extra stages.

Transfigured Version Of Scorching Ray

However, we now have a transfigured version of Scorching Ray in POE 3.24, that’s Scorching Ray of Immolation. This gem is significantly different in terms of the numbers from its original counterpart, but it shares the same mechanics Scorching Ray of Immolation has far more front-loaded damage relying a lot less on gaining stages to deal decent damage.

It also has double the base duration and doesn’t have the fire exposure at maximum stages by using this version of Scorching Ray you can scale the damage in a way that wasn’t possible with the original gem and this is by having totems inflict their beam debuff right before re-summoning them again to inflict new debuffs and so on.

Path of Exile 3.24 Scorching Ray of Immolation

So forth this way you can scale the duration of the debuff that lasts when an enemy leaves the beam and scale your totem placement speed to achieve a ramping damage over time, which is somewhat similar to poison in fact you even make use of Temporal Chains since Scorching Ray damage component is considered being a debuff which persists on the enemy and it is affected by Temporal Chains slower expiry mechanic.

Theory & Technology

So, let’s have some theoretical and technical discussion. I think to make use of this tech, you’re going to want to invest into duration because it’s increasing your maximum potential damage output. You’ll need a good balance between scaling damage normally through increases, more multipliers, and DoT multipliers, and scaling skill effect duration.

A single duration wheel on the passive tree combined with the more skill effect Duration Mastery will be good, along with Efficacy and Malevolence. This will bring the 3-second base duration up to around 6.2 seconds, and Temporal Chains then essentially act as a multiplier on top of that duration, which will bring the actual debuff duration to just over 8.2 seconds.

Re-summoning totems will despawn the oldest totems first, so having access to additional maximum totems is potentially a great thing to have in this build. Where you get the opportunity to spam your totems for maximum damage ramp in a boss fight, if you have a low maximum totem limit, depending on your totem placement speed, you may despawn the totem before they’ve applied their debuff.

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