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The Moonlight Captain Fortress can be quite a chill and aesthetically-pleasing place–if only it weren’t such a difficult Chaos Dungeon. To make your run in this dungeon by the sea a lot easier, check out these tips! With them, you’ll be able to go through one of the more challenging PVE content in Maplestory 2.
For this dungeon, you need to be level 50 and have 5000 Equipment Points. For group composition, it would be best to have two Priests, two Knights, one to two Wizards, and one ranged DPS class. With this, you’ll have a good balance of offense and defense. Such a setup should also be sufficient enough to give you some time to spare, given the 15-minute time limit.
With such a short time limit, it goes without saying that before entering this dungeon, you should think things through and determine if you have enough experience in running dungeons–especially Chaos Dungeons–or not. This is one of the tougher dungeons there is, so you should have at least intermediate or advanced knowledge and grasp of the game’s mechanics.
If you finish the dungeon without any problems, you should be able to land an A rating. However, if you want a higher rating, you’re going to need a smaller party. If you beat the dungeon with just a party of 7, you’ll get the S rating. Doing it with just four will give you an S+ rating.
As the name of the dungeon suggests, you’ll be up against the eponymous Moonlight Captain. He’s got a pretty dangerous set of skills, and you need to know how to not get killed by any of them.
First skill has Captain Moonlight lighting up nearby tiles with the color yellow. The AOE is cross-shaped. If you get hit with this, you’re going to get dizzy, leaving you vulnerable to a follow-up attack. His second skill is a larger red AOE which deals so much damage and is damn near impossible to dodge.
Captain Moonlight’s third skill is a full-screen attack, which means there’s no way for you to physically avoid it. In order for you and your party to not get damaged, your Knight must use skills that will boost the party’s defense or reduce the incoming fray. As for the Priests, they must quickly heal whatever damage is incurred.
Captain Moonlight’s fourth skill has him summoning two mobs which will spawn from two specific points on the map. They can be quite disruptive and even deadly when not dealt with deftly. The best way to take them on is to have either the Wizard or the Ranged DPS climb the platform and take them out from a distance.
The final skill in this boss’s arsenal is that he summons two mobs which will do a spinning attack on the player. These two will lock on a particular player. To deal with this, one target must go to the area where there are spikes. This will deal damage upon these two mobs.
If you manage to take down Captain Moonlight, you’ll be getting the rewards that you deserve. Among them, the most prestigious is the Proud Glacier set. This consists of a cap, shoes, gloves, and a sword. As for the rest of the gear, you can either use them or sell them for essential Maplestory 2 Mesos.
Chaos Dungeons are always tough the first time around. But with a bit of knowledge and experience, they’re going to be a lot less of a hassle. With these tips, your subsequent runs will be a lot like a hot knife slicing through warm butter.
If you are not satisfied enough with the amount of currencies you have been rewarded with from dungeons, quests, Markets, Vendors, including Mesos, Merets, Onyx Crystals, Treva, Rue, Havi Fruit, Blue/Red Stars etc, there is a special place for you to pay a visit and benefit from - MMOAH. It has been dedicated to the MS 2 Mesos' transactions for months since the game had been released. And Prove himself as one of the best sellers in the industry when it comes to the cheapest and most secured MapleStory 2 Mesos, Onyx Crystals and corelative items, plus power leveling. Not only did appeal to the products thousands of players placing their orders on the website, but got intrigued more of them its service and delivery lines and won against other companies.
The continually evolving Path of Exile will finally see the release of the long-awaited PS4 edition later in March. Intended to be released following the launch of the last expansion, Betrayal, in December, the game was abruptly delayed prior to its planned launch. During a recent chat with Path of Exile's managing director Chris Wilson, he offered an update on the PS4 edition, and why developer Grinding Gear Games chose to delay it.
As it turned out, the developers held back the PS4 release to give it some extra time. According to Wilson, the game was in solid shape, but the team felt it could be improved. Due to the lengthy process to authorize the game for release, the PS4 version will now have its launch in March--final date still pending. At its debut, the newest console release will have all present DLC available, which includes Synthesis.
"It really feels like we're completing the cycle with platforms for Path of Exile," said Wilson. "We wished we could have gotten on consoles earlier, but our resources were pretty limited at the time. Thankfully we were able to get them done. It's been really useful [not releasing the PS4 in December]. It would have been OK to have released it then, but we do want first-impressions to be good and there were certain areas of the game we weren't happy with. We wanted to tighten it up."
In addition to our talk about the PS4 release, he also went into detail about what's to come with the game's next update Synthesis, which adds a brand-new league to the game, along with a substantial rebalance to the game's magic and skill system. If you want a clear idea of what's to come with the Synthesis expansion, we breakdown all the new updates and rebalancing that's to come with the new expansion, and how things get weird once you start exploring the dreamscape and its shifting memory clusters.
For more on Path of Exile, including when exactly you can play the PS4 release, be sure to visit GameSpot in the weeks ahead.
As the Betrayal League is on the way to be taken down and the new League is around the corner, as usual, Grinding Gear Games is about to issue a massive load of hotfixes and adjustments in Path of Exile in order to sweep any hazard to the succession away.
According to the latest announcement from Grinding Gear Games, more rebalances and mechanical adjustments to spells in the game will be soon added alongside the release of the new league. A few among the whole changes are taking shapes and a minority of spells will receive them in advance, including Storm Burst.
It's said that Storm Burst will be one of those spells experiencing with the most extreme and fundamental changes during the process. Used to be projectile in the past, now, Storm Burst will no longer require the labor to throw them away into the swarm of enemies during fights in the game. Instead, the skill will be a one-area cast spell with a certain duration of damages. As such, there will be more sore fingers and excessive concentrations on the targets saved from the new update and benefits more players with such a Storm Burst adjustments happening to more of the spells.
It's already the last day of the countdown. It means the new league specifics will be revealed within 24 hours from now. Although it's still the declaration of the endgame of the Betrayal League, the old league won't step down until March 4th and undoubtingly, this league is one of the most successful and remarkable leagues since Grinding Gear Games has launched the first league in Path of Exile.
The tremendous accomplishments and revenues that the Betrayal League has been bringing up to the company and the game won't be ignored.
Now, please take a seat, fasten your belt, we are about to take a ride on the new different league of Path of Exile again.
As the endgame of Path of Exile Betrayal Expansion is ticking away, Grinding Gear Games successively launch a batch of notes regarding the next expansion and the deadline of Betrayal, as well as few promotional sales over exclusive Betrayal spinoffs.
It's officially settled that the Betrayal Expansion will be taken down March 4th, 2019 and replaced with the new expansion on March 8th, whose name is going to be unveiled on the very next day. Alongside the release of full details of the next expansion, Grinding Gear Games will also announce its future plan of betrayal and disposition towards it on February 19th.
As soon as the announcement of the next expansion goes public, the Betrayal Supporter Pack will be ceased to access for players and not available in Path of Exile Store anymore. By then, new Supporter Pack from Next Expansion will go live and be listed in the store. All the above situations are restricted to the PC version of Path of Exile. On the other hand, things will be postponed on Xbox One as planned. That is literally all in expectation.
Another noteworthy piece of information from today's announcement is the firm date of launching the PS4 version of Path of Exile. Sadly enough to bring it up but there is no firm date of PS4 release from this announcement at all. The company is rather cautious and vague over the firm date since it basically has failed all the PS4 users in the last announcement putting off the PS4 release from February to Mid-March.
All 20 words about RS4 release from this announcement is packed with diffidence and self-denial. Pledging a certainty over Mid-March release of the PS4 version in the last post, however, all changed inside out with the different tone of voice in today's post. The announcement claims that the release of the PS4 version "aims for the middle of March", and cannot provide "a firm date". Clearly, in all likelihood, the company isn't prepping up for the scheduled rollout as stated in the previous announcements.
For more information about today's announcement, feel free to visit the official website where it is posted or access it directly via here.

Final Fantasy XIV will team up with the Sydney Gaymers group for a Sydney Mardi Gras float in March, it was today announced.
While this is the Sydney Gaymer’s fifth year participating at Mardi Gras, this collaboration will mark the first time a video game has entered a float in the event.
“Sydney Gaymers is thrilled to be collaborating with Final Fantasy XIV Online for its 2019 float entry,” Sydney Gaymers’ Peak Distapan said. “It means so much to receive direct support, validation, and acknowledgment from such a force in the industry.”
Distapan continued on to say that Final Fantasy XIV seemed a perfect fit for the Mardi Gras float.
“Not only that, to be supported by a game where so much of our community and values are represented. The Final Fantasy XIV Online community does not discriminate and respects everyone’s freedom and their individual values equally,” he said. “For many LGBTQI+ people, online communities provide a space for the journey and exploration of personal identities They allow us to connect and celebrate, and they reinforce that we are not alone.”
Final Fantasy XIV Producer and Director, Naoki Yoshida, echoed Distapan’s remarks.
“This collaboration could never have been realized without the efforts of our community. When FFXIV took part in PAX Australia, it was the FFXIV players in Australia who offered us the greatest welcome and utmost support,” Yoshida said.
“This led on to our community and Sydney Gaymers working together to make the collaboration a reality. To see it makes me very happy indeed, both as the person in charge of FFXIV and also as just another player of the game. FFXIV is another world that continues to grow and expand online. In that world, people become adventurers, known as the Warriors of Light, and can continue to be free. I would like to continue developing this world, hand in hand with communities across the globe.”
Entering its 41st year, the Sydney Gay and Lesbian Mardi Gras run between 15 February and 3 March 2019. The Mardi Gras Parade is scheduled for Saturday, 2 March.
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The US Copyright Office made no bones about it.
"Upon review of the material deposited for registration, we must refuse registration [of the dance] because the work submitted for registration is a simple dance routine," it said in a letter uploaded by the Hollywood Reporter (dated 22nd January). "As such, it is not registrable as a choreographic work."
The key word is "simple". To register a choreographic work it has to be substantial. Simple routines or social dance steps - think the basic waltz step or second position in ballet - aren't protectable.
The US Copyright Office defined the submitted Carlton dance as containing three steps:
"The combination of these three dance steps is a simple routine that is not registerable as a choreographic work," the US Copyright Office reiterated. "Accordingly, your application for registration is refused."
The law firm defending both Epic Games and Take-Two/2K was quick to pounce on this.
"This lawsuit suffers from a host of issues ranging from a lack of plausible ownership to a lack of substantial similarity, to preemption by the Copyright Act," wrote Dale Cendali, from Kirkland & Ellis, in his Take-Two defense (dated 13th Feb). "Fundamentally, it conflicts with the First Amendment as it attempts to impose liability, and thereby chill creative expression, by claiming rights that Plaintiff [Alfonso Ribeiro] does not hold. It should be dismissed."
Ribeiro isn't the only celebrity taking legal action against Fortnite and the NBA 2K series of games. He joins rapper 2 Milly, Backpack Kid, and Orange Shirt Kid on the bandwagon, all represented by the same law firm, Pierce Bainbridge Beck Price & Hecht, which I bet is thrilled at having to refer to them by those names.
The idea behind the flurry of litigation is for Price & Hecht to stir up enough momentum to prompt an out of court settlement by Epic and Take-Two, to make the problem go away. A nice little earner. But Epic's lawyers, buoyed by the Ribeiro copyright refusal, show no signs of letting up now.
"Plaintiff's [Terrence '2 Milly' Ferguson's] lawsuit is fundamentally at odds with free speech principles as it attempts to impose liability, and thereby chill creative expression, by claiming rights that do not exist under law," wrote Dale Cendali in Epic's defense (dated 11th Feb). "No one can own a dance step.
"Copyright law is clear that individual dance steps and simple dance routines are not protected by copyright, but rather are building blocks of free expression, which are in the public domain for choreographers, dancers, and the general public to use, perform, and enjoy."
Cendali asked for the motion to be dismissed.
It's hard to see what leg Ribeiro now has to sway on, and indeed the other lawsuits filed by Price & Hecht. Perhaps they will topple like dominos. But they've left a mark. Playground Games whipped the Floss and Carlton dance-emotes out of Forza Horizon 4, and I can imagine a similar hesitation freezing other companies. But what now? Will the Forza emotes be reinstated - will the floodgates re-open?
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Welcome to Project New Leaf! Project New Leaf is Nexon MapleStory 2 producer initiative to make MapleStory 2 a better game by addressing your concerns and feedback.
With Project New Leaf site, Nexon will be sharing in-game changes that they’d like to propose based on players' comments and will provide the earliest timeline they expect to implement such changes. Once this happens, they will set phases to go through each of the topics in order and take in additional feedback from players like you. Generally, each proposal will go through the following phases:
In most cases, Nexon expects it will take about a week for us to report back the finalized details based on any additional feedback they receive from you after posting the initial proposal blogs. Please know that this timeline could differ depending on the topics under review. To help expedite this, Nexon would like to ask that any feedback you provide through links on a proposal blog be limited just to the topic(s) being discussed within that specific blog.
MapleStory 2 producers and developers absolutely do want to hear your voice on all topics, because this project is all about listening carefully and making the changes players want! It’s true that not everything can happen at once, given the limitations of managing a live game. It’s also true that not every request can be granted, because they have values for MapleStory 2 that we truly believe in. However, this doesn’t mean we aren’t aware of other issues, and they do actively discuss if there’s anything we can still change to make the overall gameplay experience better for you. At the end of the day, your satisfaction playing MapleStory 2 is the utmost goal for us to achieve.
To that end, developers are opening our first Project New Leaf thread that will function as a location where you can bring in your suggestions on the topic(s) of your choice. This space will serve as a catch-all for us so that important key topics you have will not be missed and will be discussed in future iterations throughout Project New Leaf.
If you are not satisfied enough with the amount of currencies you have been rewarded with from dungeons, quests, Markets, Vendors, including Mesos, Merets, Onyx Crystals, Treva, Rue, Havi Fruit, Blue/Red Stars etc, there is a special place for you to pay a visit and benefit from - MMOAH. It has been dedicated to the MS 2 Mesos' transactions for months since the game had been released. And Prove himself as one of the best sellers in the industry when it comes to the cheapest and most secured MapleStory 2 Mesos, Onyx Crystals and corelative items, plus power leveling. Not only did appeal to the products thousands of players placing their orders on the website, but got intrigued more of them its service and delivery lines and won against other companies.
When is the FFXIV Shadowbringers release date? Square Enix has announced the third expansion to the heroically revitalized MMORPG Final Fantasy XIV: A Realm Reborn, Shadowbringers. Following in the footsteps of Heavensward and Stormblood, the latest expansion will add a whole host of new content to the game when it releases in July. Details of FFXIV Shadowbringers are slowly coming into the light as part of this year’s trio of FFXIV Fan Festivals, so we’ll be sure to update this page as each one of them takes place, and share you into all the latest info and reveals.
From what we know so far, Shadowbringers will continue the MMO’s Main Scenario Quests with a story that sends players on a journey to become Warriors of Darkness. Considering that we’ve spent the entirety of Final Fantasy XIV so far as Warriors of Light fighting off forces of darkness, it must mean some serious stuff is about to go down in order for us to maintain the balance in the world.
The list of other standout additions in Shadowbringers includes two new job classes, an increased level cap to 80, a new race, a new Beast Tribe and Primal, nine new dungeons and a Nier-themed raid, a ‘Trust’ system for NPCs, a host of new areas to explore and a New Game+ mode that will allow you to replay previous storylines from the Main Scenario. It’s a lot to take in so let’s take a look at it all in more detail below.


So you’ve got your hands on Final Fantasy XIV but you don’t know where to start. Whether you’re a newcomer or a returning player, there’s a lot in the game and a lot that has changed over the years. We’ve compiled a list of helpful recommendations that will make your journey through Eorzea all the more enjoyable. Obviously, this won’t answer every question you might have, but it should push you in the right direction.
Depending on where in the world you are, there will be different servers to select. Provided you don’t have friends already in a specific one, it’s best to look for preferred worlds (come join me in Marlboro if you’re in North America). These are generally servers with not super high populations that Square Enix has set up to give new or transferring players some benefits. For example, you will be given double EXP until level 60 and 10 silver Chocobo feathers to be traded in for goodies. If you are able to get to level 30 while in a preferred world, fifteen free days will be added to your account. If there’s a new world, which will be added when Square Enix adds a new Data Center leading up to Shadowbringers’ release, you will get 1,000,000 Gil if you reach level 30 in addition to the 15-day credit.
You might be thinking, but if there aren’t as many people in that server, how will I get matched up with anyone? Well, you’re able to match up with anyone in a data center, so for example, the Primal Data Center has Behemoth, Brynhildr, Diabolos, Excalibur, Marlboro, etc. servers. You’re even able to talk to and group up with others cross-server in a data center, but you just won’t be able to meet up in the world itself; you’ll only be able to see each other in instances such as dungeons, raids, trials and so forth.
Like most MMOs, there are three roles when going into battle: tank, healer and DPS. If I had to make one suggestion, it would be to either pick a tank or healer as choosing a DPS might turn some players away in the long run. The problem is that getting into dungeons as a DPS can take an exceeding amount of time (depending on the time and what mode you’re playing), whereas Tanks and Healers are almost always in demand.
Tanks: There are three different tanks in the game, but only two that are accessible from the get-go. Gladiator and Marauder are the first two, and they eventually turn into Paladin and Warrior, respectively. Really, either of these tanks is fantastic choices, they’re just fairly different from one another in the late game. Early game they have their own traits, but they’re fairly similar in terms of controlling Enmity (aggro) and attack patterns. Mind you, early game dungeons you will probably have some difficulty holding enmity, but that’s just something you get used to until you upgrade to their true job class. Gladiator (Paladin) is fantastic for those who don’t want to rely too heavily on healers as they’re able to heal themselves, whereas Marauder (Warrior) is all about absorbing damage and even increasing their health when needed. From a healer’s perspective, both jobs are the best to work with as they’re easy to master. Dark Knight, which is introduced in the first expansion, Heavensward, is a little more challenging to conquer with all its unique abilities, making it a little harder on the healers. Dark Knights are good for off-tanking, but you won’t need to worry about that for a while.
It comes down to what type of tank you want to be. Paladin has a better armor set if you’re looking to go for style, not to mention they can heal themselves (and others) if things get too hectic. On the other hand, Warrior can soak blows like nobody’s business and is more of a brute force type class that can arguably do more damage than its immediate competition. It’s more of a traditional tank vs a supporting tank fight here, but I would recommend Gladiator (Paladin) to kick things off.
Healers: Like tanks, there are three healers, but one locked off in the Heavensward area. The difference is that there’s really only one healer job until level 30. Conjurer, which transforms into White Mage, is just that, with Arcanist being an offensive-magic DPS class that eventually evolves into Scholar. If you’re looking to get straight into a healer, Conjurer is your only choice, and in my personal opinion, one of the best options. White Mage and Scholar have fairly different play styles, with White Mage being mostly brute force healing and regen, and Scholar all about summoning a fairy to do a lot of your bidding. A scholar does have a fantastic damage mitigator, later on, not to mention is the best for adding DPS to a battle when not healing, but it relies too heavily on Aetherflow, which can turn against you if you’re in need of too much healing. On the positive side, this is the only class in the game where leveling up Scholar will also level up a DPS class, Summoner, and vice versa. It’s a more complicated class to play, but nothing like Astrologian. This is one to consider much later on in the game, and probably the most fun to play as. It’s a little harder to get your head around at first, as it requires you to go into a specific magical stances and memorize cards (not to mention shifting decks), but once you understand it and get used to it, it’s one of the most chaotically entertaining jobs to play as in the entire game.
I personally would suggest going with Conjurer/White Mage right away to get a good understanding of the mechanics of healing and build a little bit of confidence in a supporting class. If you like it, move up to Astrologian later on, or Scholar if you’re looking for a two-for-one deal.
DPS: There are a ton of different DPS, so I’m only going to go over the A Realm Reborn ones and avoiding the three from Heavensward and Stormblood. I’ve also broken them down into two different categories as it’s pretty evenly split.
Ranged: These three are Thaumaturge (Black Mage), Arcanist (Summoner) and Archer (Bard). Of the three, I would recommend Black Mage as it’s consistently strong, even into the late game where the damage output is outstanding, especially if you know how to go between the two different modes fluidly. Summoner is also another solid choice, especially if you want to try out a healer on the side. As I said in the healer section, Arcanist levels both a Summoner DPS job alongside the Scholar healer. Unfortunately, the summoning itself isn’t particularly great until Level 70 when you get Bahamut; at least it has some decent DOT (damage-over-time) spells that can affect hordes of enemies. Lastly, there’s Bard. I might be in the minority here but unfortunately, I’m not a fan of Bard mainly because of the way it plays. I’m thankful that there are those who are willing to run Bard because its supporting abilities are a major aid for any party, but outside of that it’s not complicated or all that engaging to play as.
Melee: Here we have Rogue (Ninja), Lancer (Dragoon) and Pugilist (Monk). Of the three, Ninja is easily the one to recommend. This job has a highly-entertaining rotation that you can actually screw up if you’re not paying attention. It requires putting together different Ninjutsu spells to create different spells, be it reducing your action timer or putting a DOT AOE on the field. It even has its own jump animation (forward flip), which is always a plus. Monk and Dragoon are no slouches, but they are far from the best jobs you can play as. Monk can do some major damage and it has a unique set of skills, swapping between stances for different buffs, but it takes some time before it gets any good. Dragoon is flashy and like Ninja has some of the best armor sets for DPS, but a lot of the class feels unremarkable until very late game.
It’s sad I can’t recommend Samurai or Red Mage to new players. These not only require you to be level 50 but also own Stormblood as well. The former is arguably the most fun job to play as, and the latter is right next to it with its versatility of being both at a distance and up close. The Red Mage even has the ability to resurrect allies, taking a huge burden off of healers during both 8-player and 24-player raids.
One thing a lot of new players tend to do, especially if they’re DPS, is that they want to go out on their own during a dungeon and simply attack whatever’s closest to them. A tip for making things far smoother of experience is focus on a single enemy at a time, specifically the one that the Tank is attacking. There are times when AOE attacks become useful (generally when there are 4 or more enemies), but what that does is decrease the Tank’s enmity on targets. Because there isn’t really a good indicator of when a Tank is going to lose enmity until it’s already lost (whereas everyone else generally has green=safe, yellow=drawing attention, orange=you’re about to pull enmity and red=you have enmity), it’s very much advised to follow the tank. The easiest way is to just focus on the enemy with the lowest health and watch the little indicator to make sure it’s not getting too high. Also, if you get enmity, don’t run away thinking it’ll be harder for the enemy to hit you; this just makes it more difficult for the Tank to regain its attention. If anything, get up close to your tank so they can easily pull it back.
There will be various ways of leveling up, but overall it can be a bit of a grind to get to 50 (slightly less so to 60 and 70). The most important and best way to level up your first job is to simply go through the story. There will only be a couple of spots where you might need to earn a level or two to progress, but each main story quest should be enough to get you through the game. Outside of that, the first ten to fifteen levels are easy as I would highly recommend quickly going through your Hunting Log. Kill a set number of monsters specified in this log and you’ll earn some good experience. When you get to around Level 16, your Daily Leveling Roulette will help immensely, same with the Daily Guildhest Roulette. There’s also Palace of the Dead, which is unlocked by completing “The House That Dead Built” in New Gridania, but I found this not as fast as doing the standard up-to-date dungeons, not to mention you don’t really get very good loot in comparison.
After you get to Level 50, you’ll unlock Level 50 and Trial roulettes that should help you out a fair amount, but most importantly, when you complete A Realm Reborn’s story, you will get a Main Story Quest Roulette, which will give you a staggering amount of XP. To give you an example, between Level 60 and Level 70, you can earn between 2.5 and 4.7 million EXP per run (provided you get the longer of the two missions). This can be a bit taxing, especially since Square Enix now prevents you from skipping these cutscenes, but the rewards are worth it. In short, Dailies will be your friend for leveling up until the end of time.
Gil is a precious resource you use to buy most items, be it better weapons or crafting material. The best way to earn Gil early on is mining or harvesting items in the world. This will require you to slowly level up your mining and botanist classes (found in Ul’dah and Gridania, respectively). Even some of the early game mining spots can net you some decent cash. It might be a bit of a grind to do this, but early game mining is the easiest way to earn some easy cash (crafting will be the go-to much later on), which can eventually see you buying more items on the market board and potentially flipping them, even though that’s far riskier. It should be mentioned that the better your gathering and perspective values on your equipment are, the higher the success rate of mining or harvesting materials. Fishing is the costlier venture and unfortunately, its rewards can drastically vary. Sometimes a fish can net you thousands upon thousands of Gil, but most times it will be pennies. It requires you to buy one-time bait or Jigs (that eventually are lost), making it less rewarding early on.
You will need to be able to access a Retainer in order to sell your items (you’re given two for free after you complete Level 17 main story quest “The Scions of the Seventh Dawn”). If you’re wondering why you can’t sell some of your own gear, it’s either Unique or because you’ve had to equipped during battle. As soon as you enter a battle with equipped gear, it will be spirit bonded to you, ensuring you can’t sell it. Be sure to check the market board in your server to see what material is going for to best maximize your earnings.
A Chocobo mount is unlocked at level 20 when you complete the main story quest “A Hero in the Making”. You will then need to join a Grand Company in whatever city you desire. At this point, you can take on a quest called “My Little Chocobo” and helps you unlock your first-ever mount. You’ll also be given a Chocobo Saddlebag which will help expand your inventory significantly. Alternatively, if you purchased a collector’s edition or even spent money in the MogStation to buy a mount, you should be able to receive it from a Mog mail clerk located in a city. As for flying mounts, most mounts have the ability to fly, but you won’t be able to use them until Heavensward. Even then you’ll need to unlock aether currents in each area. Maybe one day Square Enix will rework the 2.0 maps to allow for flight, but until then, you’ll just have to deal with long treks around the world.
Trials are like boss fights with very specific moves that need to be countered. Early on, these trials are easy with little to worry about. Later on, they become hectic and require a fair amount of skill and coordination, especially if you plan on doing the Extreme versions.
As for the raids, there are two types: 8-Player Raids and 24-Player Alliance Raids. The former generally has a boss, with potentially an incredibly short dungeon prior to it, that have specific mechanics to defeat. 24-Player Raids are short dungeons (fifteen to thirty minutes) with a set number of encounters throughout, each with roughly four bosses per raid. You’ll probably need to know the mechanics coming in otherwise you’ll most likely die a couple times. If you’re a DPS, that’s alright. A tank or healer might be more concerning, especially considering there’s only one of the former per party.
Final Fantasy VII’s Gold Saucer in the form of Manderville Gold Saucer makes an appearance in a big way, offering various mini-games and ways to earn fantastic glamour. This houses both Lord of Vermillion and Triple Triad, alongside Chocobo racing. When you reach level 15, in Ul’dah, there will be a young lad just outside of the main crystal with the quest “It Could Happen to You”. It’s that easy. Enjoy the games and fun to be had!
This is called Glamour. This system has been streamlined relatively recently to be much easier to look as weird or fashionable as possible. Essentially, at level 15, head to Western Thanalan (outside of the desert city of Ul’Dah) and talk to two NPCs to unlock “If I Had a Glamour” and “Absolutely Glamourous”. Complete these and you’ll be able to glamour items with a Glamour Prism. Basically, right click on a piece of gear (equipped or in your inventory) and choose “Cast Glamour” with another piece of gear that you want it to look like. You are only able to glamour items that are of the same level or less than the piece you’re equipping, and of the same class. So for example, you can’t have White Mage clothing cast on dark knight equipment. The Gold Saucer is just chalked full of fun glamour opportunities, along with various other clothing on the market board.
Absolutely. There’s are a number of jobs that, in my opinion, actually play better with a controller in hand. With that said, this notion slowly degrades in the late game with the more abilities you obtain. There are still somewhere a controller plays entirely fine, but there are more complex jobs, such as Astrologian, where the keyboard and mouse combo becomes preferred. Also, some missions where there’s a giant monster on the screen can be tricky to target without a mouse and the Vermillion mini-game in the Golden Saucer is difficult with a controller.
In the earlier dungeons, most players are very understanding and will help you out when you don’t know what to do. Heck, way back in the day I played Black Mage wrong until around level 40 until someone spoke up. You will, of course, run into those who will give you an ear full complaining about how you play, and some fed up in the much later modes when your party pretty much requires you to know every little aspect of a fight. Do not get too discouraged as this is a big game with a lot of different mechanics to learn. For example, even with one maxed out Tank, I’m still learning the proper early-game rotations that better facilitate healers. If you need help, just ask your party members, not to mention there are networks in the game where others will aid newcomers.
During a fan Q&A segment at the Final Fantasy XIV Fan Festival in Paris, earlier this month, FFXIV Game Director and Producer Naoki Yoshida were asked about the next game in the mainline series. While Final Fantasy XVI is hardly official yet, that hasn’t stopped the fan hype train from spinning theories on what the game could be like.
Yoshida commented that he thinks the sixteenth entry in the mainline Final Fantasy series should be more straightforward fantasy and fewer mech battles:
First, if you’re asking whether the Final Fantasy series will get another MMO soon, I think the chances are unlikely so long as Final Fantasy XIV is doing well. On that note, personally speaking, I’d like to see a Final Fantasy that is straightforward fantasy, one that doesn’t have much machinery, and with no mecha in it. After all, we’re having trouble with the Garlean Empire being too powerful. Ah, okay, that was a bad joke.
While Square Enix is still in development on the Final Fantasy VII Remake, the continued expansion plans for Final Fantasy XV were dropped late last year when director Hajime Tabata left Square Enix to start his own studio, which means development on FFXVI could begin sooner than anticipated.