At BlizzCon 2017, alongside the announcement from the Battle for Azeroth expansion, Blizzard announced that PvP servers could be going away in World of Warcraft. Thanks to a Q&A with game director Ian Hazzikostas at Blizzard’s headquarters, we've got a better concept of how the rainforest PvP system work.

If you’re unaware of the term, world PvP identifies players attacking and killing other players on view world as an alternative to designated arenas and battlegrounds. In the past, World of Warcraft’s servers have either had world PvP started or world PvP put off. In Battle for Azeroth, every server should have world PvP powered down by default — but this is how the new War Mode is necessary.

Players on any server can go to their capital city (Stormwind to the Alliance and Orgrimmar to the Horde) and toggle on War Mode. This will migrate these phones a server filled up with War Mode players only. As long because you’re with your capital, you are able to toggle this don and doff as you please. Once out in view world, War Mode players is able to attack members in the enemy faction anytime they wish.

While we aren’t entirely sure with the specific rewards, could that War Mode will grant extra experience and Azerite Power to people that participate in it. However, Hazzikostas was specific that War Mode will not be intended to be an edge or requirement.

The goal is made for players with and without War Mode to get entirely equal when it comes to XP and Azerite Power. The bonus can be a risk/reward form of situation, while using intention that War Mode players are going to be wasting far more time killing enemy players than grinding their resources.

These changes really should be going live when World of Warcraft: Battle for Azeroth launches later this current year on Aug. 14.

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