SoulWorker, the anime-inspired, third-person action-MMORPG from South Korean developer, Lion Games, has officially launched for Windows PC and is particularly currently available for download at the moment.

The game will come in North America and Europe and has now been localized with the West due to German publisher, Gameforge.

The free-to-play MMO sees players signing up for the roles of four years old unique heroes often known as SoulWorkers. They have special abilities and they are capable of dispatching the evil demon hordes who've begun to invade Earth. It’s approximately the SoulWorkers to battle back resistant to the hordes and protect civilization by defeating the Great Void and utilize their new powers to defeat the otherworldly bosses before humanity is murdered. It’s basically just like a more hack-and-slash, grindy version of GodEater, but designed round the MMO motif.

The gameplay is additionally very similar to GodEater, centering on hack-and-slash gameplay with over-the-shoulder view so that you can execute high-end attacks and special maneuvers however you like. You can get a glimpse at SoulWorker doing his thing with the trailer below.

I suppose you enjoyed games like Sword Art Online: Fatal Bullet as well as other team-based hack-and-slash dungeon crawlers with the anime aesthetic, you would possibly enjoy SoulWorker.

The game does limit the best way to customize the characters considering that the classes are limited to the four playable characters. Of course, and also this ties into your narrative which the game tries to tell rolling around in its “playable anime” form.

There tend to be more than 100 dungeons running, along while using ability to customize certain skill sets and clothing attire for your four main characters.

I create a game in this way might gain some legs providing that the gameplay is fun and captivating, and providing Gameforge avoids turning SoulWorker into type of political statement. Some localizers currently have gone away from the deep result in trying to push their very own political narratives into games for the expense of the experience and service’s reputation. I suppose SoulWorker stays clean and free from that kind of hubbub it will go far just as one MMO.

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