For April Fools, Path of Exile thought we would turn into a battle royale game, with 100 players battling by using an island inside the sea. It took Grinding Gear Games one whole day of development for making the exchange signal of battle royale. It's a joke, right?
Path of Exile is on a additional successful path than many of it's ARPG counterparts. Some people even praise it the one true ARPG worth playing. For April Fools, it become a battle royale a lot like Fortnite or PlayerUnknown's Battlegrounds. It took Grinding Gear Games at some point of development to find the update done.
The Battle Royale mode is not existing content for Path of Exile, so reader beware.
Despite the game's popularity, it really is questionable regardless of if the game-mode gathered enough traction for that developers to really think about it a real opportunity. Standard rules applied, the gamer spawns with an island and travels to find some equipment and spells, then faces off against other players and also other PvE encounters.
Another thing the squad had to look for was the closing circle of red walls. This compatible The Storm in Fortnite or perhaps the Blue Zone in PUBG. It's the same principles put on to an ARPG.
Fighting against 99 other players wasn't as fundamental as it might be in other battle royale games due to the spell and equipment systems. It was a matter of time for players to get the most powerful build. Given sufficient time players would break it somehow, without a doubt.
If Grinding Gear Games put a little more effort and thought in it, they might probably pull it off. It's not hard with the battle royale genre to be successful nowadays considering it's popularity.
Path of Exile is definitely an action role-playing game much alike Blizzard's Diablo series. It is liberated to play on Steam so if you're like grinding out to the next milennium to acheive that one good shoulder item, you will probably find some curiosity about Path of Exile, despite devoid of the Battle Royale mode anymore.
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