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Old School RuneScape Gets A New Frontier In The Latest Update

Old School RuneScape Gets A New Frontier In The Latest Update

Old School RuneScape’s sprouted a new region today. The Kebos Lowlands is part of the MMO's first big update since it went multiplatform and launched a mobile edition in October last year. Expect a new town needing help, monsters needing to be slain and a new dungeon waiting to be delved into.

The RuneScape spin-off is an unusual experiment. Unlike the now-defunct RuneScape Classic and World of Warcraft Classic, Old School isn’t a snapshot of the game that once was. It’s based on the 2007 version of the game and is large as you might remember it, but like regular RuneScape, it’s still a living MMO, and it receives frequent updates and new features voted for by the community. 

I visited Jagex and went on an Old School RuneScape tour last year, and despite being a bit of an eyesore, it’s easy to see the appeal. Unlike modern MMOs, Old School expects you to do quite a bit of legwork and doesn’t have that developer-guided critical path. You just sort of amble around, meeting people and getting into strange adventures, like learning how to communicate with a ghost or taking a trip to the fey dimension by mistake. 

The latest update adds the town of Brimstone, a new monster—a hydra—and a new slayer dungeon. There’s a farming guild, too, and more novice quests and rewards. Jagex says that it’s the most diverse update the game’s received since it launched in 2013. 

You can play Old School Runescape on your browser or download the client for free.

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Jan 11, 2019
Grinding Gear Games Released The Second Patch Notes Of The New Betrayal League

Grinding Gear Games Released The Second Patch Notes Of The New Betrayal League

The team is back from the holiday break and ready for another amazing year of Path of Exile development! We're currently finishing testing our first update of this year, the 3.5.1b patch, which includes a lot of improvements to the Betrayal League, as well as several bug fixes. We're aiming to deploy this update by the end of this working week. In the meantime, check out a preview its patch notes! 

Please note that the following list may be changed prior to the release of this update. 

Betrayal Fixes and Improvements

  • Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.
  • Rin's Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin's Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or "off-screen".
  • Betrayal Safehouses now allocate item drops based on the party leader's allocation setting.
  • Fixed a bug where progress towards the "Use Scarabs" challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.
  • Fixed a bug where progress towards the "Defeat Targets II" challenge was not granted if the Betrayal target was not killed first.
  • Fixed a bug where It that Fled's projectile combo skill would sometimes target random directions.
  • Fixed a bug where the Mastermind's Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.
  • Fixed a bug where the Mastermind's corpse could be destroyed or consumed.
  • Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.
  • Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.
  • Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.
  • Fixed a bug where executed Syndicate members could be revived by the "Revives nearby dead Monsters with Onslaught" strongbox modifier. This fixes a case where strongboxes sometimes couldn't be opened.


General Fixes and Improvements

  • Einhar once again sells Bestiary Orbs.
  • Updated the Hideout selection UI to display which acts specific hideouts can be found in.
  • A chance to Impale is now displayed in the Character Panel.
  • Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.
  • Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.
  • Fixed a bug where Scourge Arrow didn't consume mana while channelling.
  • Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.
  • Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn't increase the maximum number of totems that they could summon.
  • Fixed a bug where the "Slay the Beyond Boss" Zana mission sometimes failed to spawn a Beyond boss.
  • Fixed a bug where some "Slay the Target" Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.
  • Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.
  • Fixed a bug where the Death Aura from the Death's Oath unique body armour and Blinding Aura from the Corona Solaris unique wand would not activate in PvP matches unless you re-equipped the item or changed socketed gems.


Crash Fixes

  • Fixed a client crash that could occur from Paquate, Architect of Corruption's Blood Beam skill.
  • Fixed an instance crash that could occur when fighting Janus Perandus.
  • Fixed an instance crash that could occur when fighting High Lithomancer.


The 3.5.1b update for Xbox One is currently scheduled for the end of this week as well.

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Jan 10, 2019
The '14 Days Of Fortnite' Are Back: Here's How To Solve All 14 Challenges

The '14 Days Of Fortnite' Are Back: Here's How To Solve All 14 Challenges

Epic Games has brought back the 14 Days Of Fortnite challenges in Fortnite: Battle Royale.

After an Epic employee told gamers that the challenges would be live for a few days after the 14th day, the company then ended the challenges much earlier. This led to a great deal of backlash, including this angry rant from yours truly, and a few days later Epic made the right move and announced they'd be bringing the challenges back. (At first, they just gave out the special glider for the 14th challenge to everyone who participated in the event, but this was not good enough for many Fortnite fans.)

Bringing back all the challenges is definitely a good thing for gamers---and for Epic from a public relations standpoint---since many players were too busy over the holidays traveling or spending time with family to actually complete many of these and banked on having a few extra days to wrap them up. Some of the rewards are really great, also, like the wonderful Gingerbread Pet or the Disco Wrap.

In any case, here at Forbes Games myself, Paul Tassi and Dave Thier wrote up a bunch of guides for the 14 Days of Fortnite. They're linked to below with maps, screenshots, and tips as well as the reward for each day.

It's Christmas in Fortnite all over again.CREDIT: EPIC GAMES

Good luck and happy holidays all over again!
Day 1: How To Start Or Join A Creative Server
Day 2: Where To Visit Two Giant Gandy Canes
Day 3: How To Play 3 Matches With A Friend
Day 4: How To Throw A Snowball At Players In 4 Different Matches
Day 5: Where To Fly Through 5 Golden Rings
Day 6: Where To Search 6 Waterside Goose Nests
Day 7: Where To Find Presents And Boogie Bombs
Day 8: How To Deal Damage With 8 Different Weapons
Day 9: Where To Dance In Front Of 9 Holiday Trees
Day 10: How To Land Tricks In 10 Different Locations
Day 11: How To Thank The Bus Driver On Xbox One, PS4, Nintendo Switch, PC and Mobile
Day 12: Where To Destroy 12 Snowflake Decorations
Day 13: How To Place 13 Devices On A Creative Island
Day 14: How To Search 14 Chests

You have until January 15th to finish all of these challenges and earn all the rewards.

The best ones, however, are on the following days:

Day 5: The Combat Wreath (Back Bling)


Day 7: The Merry Munchkin (Gingerbread Pet)


Day 11: The Frozen Axe (Harvesting Tool)


Day 13: The Disco Wrap


Day 14's challenge is also great, but the Equalizer Glider was given to players as an apology gift when Epic ended these challenges early, so many players will already have it. If not, you just need to finish Day 14's challenge.


The toughest of all these challenges may be Day 11---remembering to thank the bus driver 11 different times is surprisingly difficult!

In any case, good luck solving these and earning the free rewards, and kudos to Epic Games for doing right by its fanbase. This makes me very happy, as now I can squad up with my kids and finish these up, or at least the ones that count.

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Jan 09, 2019
A New Twitch Record Was Set By A Path Of Exile Player Through Streaming A Total Of 500 Hours In A Month

A New Twitch Record Was Set By A Path Of Exile Player Through Streaming A Total Of 500 Hours In A Month

A new world record for the most hours streamed on Twitch in 30 days has been set by a Path of Exile streamer named Zizaran. As a Norwegian-born Path of Exile fan, Zizaran began his 30-day Streaming Marathon back in December, racking up over 500 hours of streaming leading up to January 6th, 2019.
 
Zizaran tweeted his accomplishment as he wrapped up his final stream, saying "we hit the world record in most hours streamed by a single streamer" with a final timestamp stopping at under 505.5 hours. That beats the previous record of 402 hours and 57 minutes, which was created by a different streamer, Giantwaffle, just last month.
 
 
Zizaran had to keep up streaming for an average of almost 17 hours every single day in this streaming marathon in order to pull off this feat. Needless to say, that inevitably leads to an alarming imbalance to his away-from-the-keyboard daily routine - there are only seven hours left every day for sleep, having meals, bathing, going to the toilet and any other things to subsist on. 
 
With that in mind, I'd suggest you don't give a try to beat this record at home by yourself. Less than seven hours' sleep at one night may not sound so cruel or undoable - However, it's a whole different story if you persist in that insane rest schedule 30 days in a row. Zizaran truly made it as we were having a quick look down his Twitter feed, but it was totally an isolated incident and a Wreck Trial that should not recommend to others itching to try.
 
Zizaran celebrated the end of the stream with several Path of Exile giveaways, some of them bankrolled by the game’s developers themselves. Grinding Gear Games tweeted last night to let the community know that the streaming marathon was coming to an end.
 
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Jan 08, 2019
RuneScape’s Mining Rework Lets You Progress While Completely AFK

RuneScape’s Mining Rework Lets You Progress While Completely AFK

Two of RuneScape’s original skills – which have been available since the game launched – have finally been reworked. To mark the game’s 18th anniversary, Jagex has overhauled the mining and smithing skills, introducing four new tiers of armour and weaponry.

According to an explanation on RuneScape’s website, Smithing will now take longer, increasing their value, but you’ll get more XP for whatever you create. Smithed items can now be upgraded, offering faster rewards and making them more valuable in combat. Once you’ve upgraded an item to its fullest extent, you can take it to Falador, where the dwarves will bury it, giving you even more XP than before.

When it comes to mining, the update offers plenty to high-level players. Previously, you needed level 85 smithing to make use of rune armour, which you could wield at combat level 50. To redress that imbalance, rune armour can now be smithed at level 50, and four new metals will make up armour that you can smith at levels 60, 70, 80, and 90.

If you’re heading to a quarry, you’ll need a pickaxe that’s at least as high a level as the rock you’re mining – so a level 30 rock needs a level 30 pickaxe, and so on. When you start mining you’ll see that each swing gives you XP, and fills up a progress bar. Once full, that bar gives you an ore. The higher your level and better your pickaxe, the faster the bar fills and the more ore you get.

The update also caters to those of you who like to play on a second screen. Rocks don’t delete any more, making it easier to share, but also to mine while completely AFK. XP and ore rates are better if you’re actually playing, but if all you need is to grind out some levels, the new update should cater to you pretty nicely. To maximise how much you can get out of all that mining downtime, there’s also a brand-new ore box, letting you store up to 100 of every ore up to the level you’ve upgraded it to, potentially allowing for an inventory of several thousand ores. The skills rework is going live now, so jump in and take a look at all the new features yourself.

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Jan 08, 2019
Old School Runescape Mobile Downloads Has Passed 5 Million Mark

Old School Runescape Mobile Downloads Has Passed 5 Million Mark

Recently, Jagex has announced that Old School Runescape Mobile port has passed its Five-Million-Downloads mark on iOS and Android. 

The news augurs well for the release of the main RuneScape MMO on Smartphones, which is currently experiencing a trial phase.
 
Old-School Runescape was released in 2013 and was a relaunch of the 2007 version of the game. It has since gone through several minor engine improvements and tweaks and aims at older fans and nostalgic players of the MMO who favour of original experience over the more modern iteration.
  
The 18-year-old MMO also claimed its highest ever paid membership total over Christmas, breaking a record set in 2008.  Jagex CEO Phil Mansell described 2018 was a fantastic year as to the coming-of-age Runescape. He elaborated that Moving to Mobile has skyrocketed the growth of the further community. He also highly praised and expressed his gratitude to the "incredible team" who has been working on making this classic gameplay smoothly in a mobile device, achieved the accomplishment of building fully interoperable PC to Mobile cross-play for Runescape players.  
  
"We find that the more we listen to, engage with, and empower the community the more if fosters a true connection; with each other and with the games. The big increases we're seeing in both membership and active users show that we're not only able to bring new players into RuneScape but we're able to offer the kind of rich, evergreen content that keeps them engaged for the long term.

"With this success, we've continued to increase investment levels to expand our games, as well as bringing in a slate of hugely talented people to join us in development, technology and publishing."
 
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Jan 07, 2019
Fortnite Player Amazingly Recreates Iconic Spider-Man Scene In Creative Mode

Fortnite Player Amazingly Recreates Iconic Spider-Man Scene In Creative Mode

Reddit is one of the most prestigious online media with consistent creativity and grand imagination popping out, especially the ones regarding Fortnite Battle Royale. And now, one creation of the artwork is catching a group of users' eye.

'ItsHarrisonW' recreated one of the most significant and unforgettable scenes from the newly released film"Spider-Man: Into the Spider-Verse", by adopting the Fortnite in-game Creative Mode.

The first animated feature film in the Spider-Man franchise, Into the Spider-Verse, is set in a multiverse where there are several characters that share the same abilities, all of whom ultimately assemble in one universe to get the best of evil.

The scenario that the Reddit user recreated from the film was of Miles Morales, the dominant role of the film, leaping off of a tall skyscraper and try his new abilities as Next Generation Spider-Man out.

That scene was so iconic that screenshots of it were used in the main marketing campaign for the film in the days and weeks leading up to its release.  

Since the Reddit user apparently did not possess a Spider-Man outfit skin to apply to recreate the scene in Fortnite, he settled for the less-than-ideal alternative - the bare and basic version of the Fortnite Omega skin.

In addition to that, the Fortnite version of the scene came out very similar to that of the film, especially since the original music that played in the movie was also adopted for this project.

The creator did an amazing job at capturing the same intense camera angles that were used in the film, which play a major role in why the scene is regarded so memorable.

With this project having such admirable achievements, it really indicates how creative some of the Fortnite player-base can really be, and why Epic Games took the giant leap of faith in adding and favouring of such a thorough and complex Creative mode to the game.

For those who neither have the imaginative capabilities nor the manipulative ability to create such wonderful works of art, they can at least benefit by reaping the entertainment value that results from viewing others' wonderful creations.

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Jan 04, 2019
18th Birthday & More To Come From Runescape In 2019

18th Birthday & More To Come From Runescape In 2019

Runescape has been around for as long as I and many other gamers can remember, it’s older than most millennial gamers! It was one of the first MMOs I had ever played and instantly fell in love with the simple mechanics of mining, smelting, crafting, woodcutting, fire making and other endless thankless tasks with friends for hours on end.

Still to this day the game has kept a steady player count as demonstrated in the graph below using data from Misplaced Items.

Old School Runescape has had a massive resurgence and is holding up the player count at the moment compared to Evolution of Combat Runescape which has unfortunately bombed over the last few years. On the 4th January, 2019 Runescape celebrates its 18th birthday and they have a huge year planned worth of updates including mining and smithing revamp which happens this month where you can mine the same spot for hours on end as the nodes won’t die out, plus smithing levels now match the gearing level finally!

Four new tiers of metal are coming to smith with and apparently a cool looking new level 90 armour including a further level 92 armour where you can combine those rare monster drops to give even better armour. This all means that smithing will be profitable!

Improvements to the player owned farms are also coming in the year with the opportunity to have your own stables to put the animals your rearing and give your farm a sense of real belonging. There are loads of other updates coming during the year as well with a new elite dungeon, changes to fire making, and many more outlined in the video made by the Runescape team below:

All of the changes have been tested thoroughly by the Jagex team and also by the community too who had a big say in the development platform for these updates. Another area where there has and continues to be an extensive beta is the mobile version of the game, a version has been released which is the old school Runescape for mobile but requires you to start all over again. Just note it doesn’t affect your actual account so you can still log in to your proper account on your computer.

The cross-platform mobile version is being eagerly awaited by all players, the latest update states that from extensive beta feedback the developers are working on getting the user interface right and it is proving extremely tricky with the mobile setup, they’re currently looking at simplifying and restructuring the UI to make it “less daunting”. The old school version release has attracted a greater number of newer players and general feedback has been that Runescape can be quite a tricky place to be just dropped into, so they’re taking their time at making the tutorial and first few hours of gameplay as intuitive and helpful as possible so they can help the newer players that start off on the platform.

It certainly proves to be a busy year for the Runescape team, so if you’re having an episode of New Year nostalgia log on and feel free to hit me up on the Discord GameFront channel and we can adventure around in my new Rune Zamorak gear!

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Jan 04, 2019
Epic Games Screwed Up Big Time By Removing The '14 Days Of Fortnite' Challenges Early

Epic Games Screwed Up Big Time By Removing The '14 Days Of Fortnite' Challenges Early


For the past two weeks, Epic Games has been running a really fun '14 Days Of Fortnite' special event for Christmas and the holidays.

Each day a new free challenge was available and by completing it, you could earn fun cosmetic rewards. Everyone in the Fortnite community assumed we'd have a few days after the 14 days were up to finish these challenges, especially since an Epic Games employee said that this would be the case on social media, indicating that players would have until the 3rd or 4th of January to complete the challenges.

This made sense when we first heard it. After all, these challenges were progressively more time-consuming to complete every day. The first day you had to do just 1 thing. But by day 5 you had to fly through 5 rings. By day 9 you had to dance in front of 9 Holiday Trees. By day 14 you had to search 14 chests. I didn't even bother logging into the game for the past couple of days because I assumed I could wrap all these up over the course of at least the next two or three days. I was planning on doing this with my kids when they got back to my house today (they were with their mom for the past week) and I was really looking forward to helping them earn the cool Gingerbread Pet, one of the coolest items in the game.

For some reason, Epic has instead decided to end the 14 Days of Fortnite challenges already, going back on what they told players.

In a surprisingly lame attempt to make up for this, Epic is giving out the day 14 reward, a special Glider, to anyone who completed at least one challenge during the event (guess if you already got that reward you get nothing at all).

This is a terrible solution and a slap in the face to Fortnite's loyal fan base. If anything, give out the Gingerbread Pet---quite clearly the best of the rewards---not a relatively boring Glider. But really, the obvious solution is to do what you said from the beginning and re-activate the challenges for 2 (or so) more days.

This whole thing is completely mind-bogglingly ridiculous. I honestly can't believe it. I'm not sure I've ever been this disappointed in Epic Games and I'm frankly astonished they would make such a terrible call. Talk about a great way to ruin an otherwise really fun holiday event.

Fortnite fans helped Epic Games earn $3 billion in profits in 2018. Repaying that by getting rid of these challenges days before everyone was expecting is about the Grinchiest possible way to treat fans. You simply do not tell the community that they'll have this extra time and then go back on that. I'm flabbergasted that nobody at Epic has realized this yet and that they think a Glider will make up for this decision.

For many of players, a good chunk of these challenges was nearly complete, with maybe a trick or two to land or a boogie bomb to toss. Without warning, we now no longer have access to complete them. Gamers are returning from vacation to find that they're simply gone.

Epic Games said one thing and then did something else and there is only one way to make it right. We'll see if Epic makes right by its customers. A Glider simply doesn't cut it. A great deal of trust in the company rides on this decision. What a shame a fun holiday event had to end on such a sour note.

P.S. Some people have mentioned that there was a countdown timer for when these would end. That's great. It showed up on day 14 and so nobody who didn't log in that day actually saw it. How this is actually helpful is beyond me.

Also, I want to add to this another complaint I had about this whole holiday event. Epic added snow to the entire map, a really cool thing to celebrate Christmas. It lasted for exactly one day, on Christmas, when many people were busy with family and not playing Fortnite. Why keep doing these special things if you make it so many players can't experience them? The snow map isn't as big a deal as the challenges, but it still kind of illustrates how out-of-touch Epic is with people who have actual lives and don't play Fortnite all day every day. You know, normal people.

Jan 03, 2019
Path Of Exile Creator GGG Announced Its 2018 Retrospective In The Countdown To 2019

Path Of Exile Creator GGG Announced Its 2018 Retrospective In The Countdown To 2019

Hello, folks. We are on the first day of a brand-new year:2019 now! To celebrate this very moment and pursue the hotspots in the game industry, we decided to push out the first news of the new year on the first day with Grinding Gear Games' announcement of a 2018 retrospective. Below is the full copy of this announcement's original content:

It's the start of 2019 here in New Zealand. In addition to wishing the entire community a Happy New Year, we wanted to post our annual retrospective on 2018. Once again, we're proud to announce that we've had the best year to date for both Path of Exile and Grinding Gear Games. Looking ahead, 2019 is already full of plans and ideas that we can't wait to introduce to you. In the meantime, let's take a look back on this year. 

In 2018:

  • We launched four significant expansions: Bestiary, Incursion, Delve, and Betrayal.
  • We set a record number of players online (188,970 on our server alone).
  • There were 21% more hours played of Path of Exile on our international realm in 2018 than 2017.
  • Around 4.5 million players played Path of Exile on our international realm this year.
  • We expanded from 105 to 122 in-house staff members.
  • We announced that Path of Exile is coming to PlayStation 4.
  • We watched many players destroy their items in the Sacrificial Chamber.
  • We became PATH OF EXILE: ROYALE for a day.
  • We started some conspiracies.
  • We deployed more than 85 updates/patches to our realm.
  • We posted 416 news articles - an average of 8 posts per week.
  • Introduced attack-in-place and instant casting!
  • We were acquired by Tencent.
  • We added 23 new voice actors!
  • Bex joined Twitter. Not only did she finally do a face reveal, she promptly started using the account to harass the community.
  • Raiz became known as Sunderboi.
  • We hit a new record in viewer numbers on Twitch.
  • We revamped the Ascendancy Classes, dozens of skills and the Hideout system.
  • We reworked the entire Masters' system
  • We celebrated the five-year anniversary of our official launch.
  • We hosted an epic talent competition.
  • We introduced Private Leagues.

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Jan 02, 2019
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