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Shadow Warrior 2 Xbox One reviews

Shadow Warrior 2 Xbox One reviews

One thing that both Shadow Warrior and its sequel have in common is Wang. Rock hard and full of spunk, he is undoubtedly the star of the show. Other than that though, Shadow Warrior 2 is very different indeed from its predecessor.

For instance, imagine that the world Wang inhabited in Shadow Warrior was a pair of skinny jeans. They restricted Wang, offering him little room for maneuver, but that’s not an issue in Shadow Warrior 2, no. In Shadow Warrior 2 the world is a pair of boxer shorts that are freer, roomier, giving Wang the chance to breathe and move around at his leisure. And you know what? A free Wang is a happier Wang, so by proxy, it’s a more fulfilling experience for you that’s handling him.

In Shadow Warrior 2, Wang’s wise-cracking exploits play out across a number of expansive, procedurally generated maps – the linearity of the first game thrown out of the window. Now you’re free to progress the story at your own pace and get side-tracked along the way. And trust me, you will.

After picking up side quests at the Dragon Mountain hub you’ll eagerly head out to complete them, making use of Wang’s new movement options that let him make the most of the open environments. You can double jump, dash and climb up ledges, all useful for efficiently reaching your objective in the most flamboyant of fashions, and they’re also a great way of running rings around your enemies too. In fact, controlling Wang is so fluid and enjoyable that you’ll want to explore every nook and cranny, eager to track down secrets, and more importantly, awesome loot.

With the introduction of loot, Shadow Warrior 2 is essentially an action-RPG. From skills that can be discovered and then upgraded with the points earned by leveling up, to outlandish weapons that can be customized with all manner of effects, there are many ways to power up your Wang and make him your own providing you put in the time and effort. You can add elemental effects, change the nature of your bullets, or even reduce the casting time of your favorite spell. For a gamer like me who absolutely adores Diablo, it makes Shadow Warrior 2 an interesting proposition, adding depth to the already absorbing gameplay.

Building on the over-the-top action of the previous title, it’s the combat of Shadow Warrior 2 that really shines, making it a pleasure to engage in again and again. There’s a huge variety of weapons on offer, ranging from samurai swords to grenade launchers and even a chainsaw, and applying them to the varied enemies that stand against you is always satisfying. Blood spills as limbs are dismembered and bullet holes are blown into your unlucky victims, and in their final throes, goodies emerge as a reward. It makes for an addictive gameplay loop which will undoubtedly have you revisiting locations not only for the thrill of killing but also for the excitement of discovering a worthwhile upgrade.

As enjoyable as it is slaying demons and the Yakuza on your lonesome as Wang, however, making use of Shadow Warrior 2’s co-op makes it all even more fun. You can run around creating a bloody mess with up to three friends online, shooting and slicing everything in sight. It can get a bit chaotic, sure, but it’s the fun kind of chaotic; the kind that leaves you with a wide grin on your face due to the sheer carnage that’s happening on screen. There’s no doubt about it: with four players, Shadow Warrior 2 is an insane murder party.

The only thing in my eyes that lets Shadow Warrior 2 down are its graphics, or at least, just one aspect of them: character models. Shadow Warrior 2’s Japanese-inspired environments are just gorgeous – honestly, I had to drag myself away from taking pictures of them using the game’s photo mode – but most of its human character models are very poor indeed. Luckily, there aren’t that many of them, so seeing them doesn’t break your immersion too much.

Shadow Warrior 2 surprised me. It takes a chance by adopting a more open-ended structure, but it pays off. All the humor of the original game remains intact, and there’s more emphasis on you simply having fun, whether that’s by yourself or with others. And what fun it is. The enhanced movement options and visceral action means it’s a joy to play, and the loot system just sucks you in as you seek out the best weapons and customization items to make your Wang the best there is. Shadow Warrior 2 is more than I expected in a sequel, and you can’t get better than that.

Cheapest and most abundant MMORPG virtual currencies & items are on sales on MMOAH store! For more information and further consultation, click here to proceed!

Jul 30, 2018
Resident Evil 2 Remake Looks Gruesome and Awesome in New PS4 Gameplay

Resident Evil 2 Remake Looks Gruesome and Awesome in New PS4 Gameplay


Today, during a live stage event at Ani-Com & Games Hong Kong, Capcom showcased some new gameplay of the Resident Evil 2 remake.

We get to see Leon in action, with the game played live on PS4 by Producer Tsuyoshi Kanda. We get to see oppressive environments, exploration, zombies, and plenty of inevitable gore. Just the right way to start a Sunday.

You can check out a recording of the gameplay below, alongside the full live stream. If you want to see more, you can enjoy the latest info on the Collectors Edition, Claire, and the box artsome more recent gameplaythe announcement trailer, and the first screenshots and details. You can also watch another video directly from E3 2018, and read our hands-on preview.

Resident Evil 2 will launch on January 25th, 2019 for PS4, Xbox One, and PC. You can already pre-order the game and the Deluxe Edition on Amazon.

Cheapest and most abundant MMORPG virtual currencies & items are on sales on MMOAH store! For more information and further consultation, click here to proceed!

Jul 30, 2018
Jagex Announced And Granted A Free Unbral Pack Of Twitch Prime To All Runescape Players From July 26th To September 6th

Jagex Announced And Granted A Free Unbral Pack Of Twitch Prime To All Runescape Players From July 26th To September 6th

Here is the Runescape Team’s announcement on the official site:

“Remember last year's free-for-all-players Twitch Prime loot? Oh, we can already hear your Scaping senses tingling to what's coming. Whether you're a Master Scaper, a newcomer craving more adventures or just want to bring in your friends this Summer, you're in for a treat! Because once again this year, we've teamed up with Twitch Prime to offer every player an exclusive loot fully packed with a 1-month FREE membership to RuneScape and more exclusive goodness!

Starting today - Thursday 26th July at 5 pm BST - until 6th September, Twitch Prime members can redeem an ‘Umbral pack’ containing all these perks:

·  1 month FREE RuneScape membership

·  Umbral Armour

·  Flame Blade Weapon

·  Umbral Crassian Companion Pet

·  2 Umbral Chests (guaranteed super-rare prize)

·  15 Treasure Hunter Keys

·  200 RuneCoins

You've read it right, this is totally free! We've had the first run with this exclusive Umbral Set and Pet during our last teaser live stream (i.e. you can watch it on ourTwitch Channel), here's a first look at what's waiting for you:

How to claim my Twitch Prime loot?

This limited-time offer can be redeemed by all RuneScape players (i.e. the free month stacks up at the end of your recurring membership if you already have one), and even by newcomers. So if you're waiting for the best time to hop in Gielinor and live new adventures, well, now's the time to claim your free loot! All you need to do is follow the link below."

Cheapest Runescape golds for both RS3 and OS servers are on sales now! Only takes within 20 minutes to be delivered FACE TO FACE IN THE GAME after purchasing! 

Jul 30, 2018
 Reviews From A Loyal Gamer About ESO: The Best MMORPG I've Ever Played

Reviews From A Loyal Gamer About ESO: The Best MMORPG I've Ever Played

 

The Good.
It has retained many of the best elements from the Elder Scrolls series.
-Fantastic sound-score.
-Fine graphics.
-A world that feels alive.
-Great exploration gameplay.

The leveling and combat system is far better than any Elder Scrolls game, by miles. For PvE combat is great, tho I haven't played for long enough to get into PvP yet. You can choose to grind up to cap in a single session if that strikes your fancy. Or you could care less about leveling and still participate fully in all non-endgame PvE.

ESO does not waste my time with long travel times, I can get to anywhere I've already been in between 30 sec to a minute. For me, this is a very important point. I detest games that fake longevity my wasting my time.

ESO is not in any way pay-to-win, and it doesn't unnaturally inconvenience the player to make me pay extra. The only inconvenience in the game comes with spontaneously harvesting crafting ingredients while questing at the same time. This was an inconvenience in the Bethesdas Elder Scrolls games as well because of inventory. You can pay to unnaturally compensate for this inconvenience through an ingredient-bag.

ESO has pay for vanity.

The world is immensely open. I can go anywhere I want and be successful straight from the start. There are many questlines with their own story tying into the main story. I can choose freely what storyline to follow, or I can ignore the story entirely if I just want to grind my way to the endgame content or just want to explore. This also means the game is extremely accessible for anyone.

Crafting is pleasant and feels meaningful so far. There are crafting-quests in addition to crafting for trade if I want to pursue it as a career. There are a few games where I enjoy crafting, but in this one, it seems ok.

Stealth gameplay is fun, although not innovative by any means.

Playing together ad hoc is fun even without grouping up. Just running together with random people for an area or a difficult fight is quite fun. Probably because combat is fast-paced, players are considered allies for the purpose of abilities, and game mechanics generally supports doing so. It works very well for an open area I've been to and is faster than grouping up.

Some of the dialogue is good.

Some of the quests are ok.


The Bad.
With the game being extremely accessible, people looking for a challenge will have to do a bit of searching or research where to go and who to hook up with.

Because the enemies and treasure scale with level, ESO doesn't have the mother-haul aspect of treasure-hunting that some older Elder Scrolls titles had. For instance, in the original Morrowind, I could sneak into an ancient abandoned fortress, find a coven of vampires there so powerful they could one-hit kill me, sneak past them, discover an endgame weapon, steal it and leave. It was a very unique feeling when just stumbling into it while exploring.

The community tools for ESO are the purest of any MMO I've played. I haven't found an accessible way of reaching ppl even for PUGs. There is no tutorial on how to effectively get a group going, and frankly zero incentive to do so anyway in any area I've been so far. Further, getting a guild seems to be a matter of blindly accepting guild-invites from ppl spamming general chat. For instance, I've found no credible channel on how to get info on guilds that may be suitable for me, seek them out and ask for an invite. As a noob, I find getting involved in the community in ESO a frustrating chore.

There is a tool for queuing to participate in dungeons (instances) with PUGs. The tool is never explained however, you just have to find it yourself. Also, the queuing I've done takes 30-90 minutes. Sometimes of the day I'm unable to find PUGs for dungeons at all through this tool.

The community also doesn't seem very inviting towards new players in my experience. I've not seen anyone being very helpful towards each other yet. It's not that it's hostile, just not very friendly either. It may, of course, be because the Morrowind expansion was just released and all the established players are over there, for all I know.

I cannot fly, levitate or do Khajiit-level jumps in ESO.

Some of the stories aren't good. They all pivot around the main story in a very overt way. Like in the old arcade games, where there is a scheming bad guy and everything except the end-fight is about thwarting his minions. "His" minions are everywhere in ESO: Tamriel, and it's just too much of the same. This is very different from the other Elder Scrolls titles, where the monsters of the land seemed to make up a whole ecosystem on their own, with their own lives and events. It makes the stories that follow the quests boring after 25 hours and deteriorating rapidly at 50 hours.

Most of the quests are very boring. Fetch me those items or kill me those enemies. For me this may well become a reason for abandoning ESO, they were the reason I never played WoW for more than 20 minutes. In ESO they aren't as bad as the ones I experienced in the other title. It's normally 3-5 targets instead of 20-30. At first, it seemed that this type of quests would be few, but it proved to be very frequent. A real pity.

Many of the quests are really stupid. And I mean really really bone 'head stupid. Like the world-class schemer who's locked himself inside a tomb and left the 3 keys outside the door at different but easy-to-find locations. Makes sense. It's back to the old arcades, only back then the format required some abstractions. In ESO it's not an abstraction anymore, but a literally really dumb story-element. While there are some straight-forward story elements of the type "some soldiers have been captured, go rescue them", nonsense solutions are more common. Fully expect an NPC to suggest solving a problem by shooting her magic rainbow-ray at the moon while farting some magic sunshine. But first, you must go find her some rare shrooms at one location, kill 4 zombies at another location, get 3 seashells, then kill an evil monster turtle-boss. Then she can find the spy who's been taken prisoner by the enemy and learn what he knows. And on to the next one.

After a quest is done I get a pat on the back, where the NPC tells me this was all my doing. I'm a hero. It's not that it's wrong, it's just that after a while all quest-givers start to seem like a benevolent school-teacher praising a 7-year old.


The Ugly.
Customer Support is flat-out ignoring support-tickets. 

There are 3-year old bugs that prevent installing or starting up the game for enough players that the forums have several threads each day regarding them. New players enter the forum frustrated, not being able to play. Some are able to get it working through forum advice, and others can't and refund the game as a result. The ugly part is that the developers don't communicate with the players and doesn't even acknowledge the problem. It's been 3 years now, so it seems they just don't find the bugs worth the cost of resolving vs the number of resulting refunds and bad reviews.


Final Words.
I don't know how long ESO will keep me engaged. I'm currently doing the story and exploration, but unless the story starts diversifying in the next area I fear I'll seek other content. Maybe that content can keep my attention, maybe not. Regardless, this is the best MMO I've played despite its shortcomings. The combat is quite good, and the absence of time-sinks count for a lot. That said, I've yet to find an MMO that could hold my attention for more than a couple of months.

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Jul 28, 2018
A Yesterday's Miracle: Reviews About Vindictus From A Five-Year Loyal Player

A Yesterday's Miracle: Reviews About Vindictus From A Five-Year Loyal Player


This used to be my favourite game, period. It still is, in some ways, but at some point, you just have to let things go. I started playing this game in beta and played it religiously for years until I slowly lost interest and started taking longer and longer breaks. Spent a lot of money, too, definitely more than I should have. Were it 2012, this would have been a wholehearted recommendation.




I'll start with the good. The game's combat is the best I've ever played. You can call it an Action MMO, but it has very little in common with other games with that label, like TERA and Blade and Soul. It's real action combat with full freedom of movement, with none of the tab-targeting or look-targeting of other games. There aren't any dodge meters or cooldowns, you dodge when you need to and attack when you can. It's the closest you'll get to Monster Hunter on PC until World comes out, and in all the years I've looked, I've never found another game that does online action combat quite as well as Vindictus.

Not only are the combat mechanics great, the bosses and arenas you fight in are great. The music is superb; just listening to the music is almost enough to make me want to play the game again. The game is pleasant to look at, and the bosses are modelled and animated well. The high production value sells the world and the creatures within it in a way that few other games do. The intense and epic soundtrack makes battles come to life.

Even has a story is quite decent. There are three "Seasons", of which I think season 1 is the best, but there was some real effort put into crafting the storyline behind the game.



The flip side of this amazing production value is that content takes a long time to make. There's a lot of content in the game already, but most of that is in the levelling experience - endgame content is limited to a few 8-man raids that drop items to craft the latest gear, and each level cap increase essentially renders the previous level cap's equipment obsolete. There's a lot of content, but you won't play most of it much more than once, unless you make new characters, and what you do end up playing, you'll end up grinding over and over until you're sick of it, just to get the rare item drops to craft and enchant equipment with.

I don't know what it is with developers of games I like squandering their greatest assets, but Vindictus is my #1 example (Planetside 2 being the second). The combat system is so good, what with its smooth, fluid combos, easy to pick up mechanics, and character variety, that it's hard to believe that they could possibly think to staple it to such a horrifically awful progression system was a good idea.

Practically every form of progression in Vindictus comes down to terrible odds in a random number generator. You have a tiny chance to get a rare drop from a boss, which you can craft into an item so you can have a tiny chance to enhance it to a good level, and if the random number gods decide to say screw you, they'll destroy your item and force you to start all over again.

Once you've passed the loot and enhancement lotteries, you get to move on to the enchanting lottery! Now you get to kill bosses for a tiny chance to get enchant scrolls, so you can use those scrolls in an enchanting minigame that involves using different types of magic elixirs to raise your magic levels by random amounts so you can have a higher chance of getting the scroll to work! Oh, and did I mention that high-level scrolls have a chance of destroying your item if you fail? At least there's an $8 rune in the cash shop that prevents that from happening.

You can skip the loot grind if you have the gold to buy the items off the market, but no amount of anything will help you in the enhancement system. There are no rules that work past +13 (out of +20), and the +13 one prevents you from enhancing any further, anyway. The odds of a successful enhancement start at 100%, go down to 40% by +10, and keep going down from there. If you decide to go down that rabbit hole, I wish you and your wallet the best of luck.
This is literally the best game I've ever played of its kind, and they've destroyed it with this progression system. Not only that, but rather than acknowledge this and try something else, they've doubled down on it and made it even more necessary by pumping up an attack, defence, and crit requirements for new content, likely in hopes of getting people to spend more money on runes to try enhancing past +10 again.

I've spent nearly 2500 hours on Steam on this game, and quite a few more on the standalone launcher, along with at least $3000. I won't say it wasn't worth any of it - my glowing praise at the beginning of this review is how I would have recommended it long ago - but in the end, the game has huge, gaping flaws, and Nexon is simply not interested in fixing any of them. It's likely they've moved on to other games, and left the Vindictus team with barely enough resources to keep going, releasing a trickle of content just to keep people playing a little bit longer. However much I loved this game in the past, I can't justify recommending it to anyone now, beyond a single playthrough just to see the story and the level 60+ raid bosses.

In summary: the combat's amazing, the boss fights are amazing, the game plays amazing, but the progression system is absolutely horrendous and the game is on the cheapest life support Nexon could possibly give it.

Jul 27, 2018
A Dying Version Plays "Hard To Get": Earning Forza Horizon 3  Credits Is Not Worthwhile?

A Dying Version Plays "Hard To Get": Earning Forza Horizon 3 Credits Is Not Worthwhile?

Many players used to complain about the "Credits Issues" they had in Forza Horizon 3, even though there were plenty of loyal racers giving the critical tip -"Race it" as the others would have done. However, whether or not the trainees join one club, do the Goliath circuit together several times in a week and handful laps each time or the senior players participate in Forzathons or wheel spins to get the rewarded bonus, the first concern comes to mind is always -  Do I have the ample free time and energy to race and earn in the game? Maybe for the most players, a trustworthy help for earning FH3 credits is really necessary.

 

Although a lot of players indicate that FH3 gonna be replaced by FH4 on October 2018, no one shall object to its well-reputed role across the board, and "second to none" as in car selection and customization. IGN used the "A fair dinkum triumph" to claim its success and accolades. For many new race-gaming aficionados, the problem comes at - is it worth spending the money upfront for FH3 or not, knowing will purchase FH4 in the future? Players, who have spent much time and money in FH3, pointed out FH3 is not trend-ish version and the replayability, including its graphics, cars, races, bonus is always Top-ranked. To this day, millions of online player are still in the game, playing, exploring, competing for each one every day.

 

Usually, earning virtual currencies for any MMO game can be an actual dilemma for both starters and old players. As for FH3, when you start playing this game in the very beginning, you will soon realize that spending your bonus quickly after every race is not a smart strategy. The circuits and laps, under pro difficulty or insane difficulty, will provide much more credits and tons of XPs(of course never use so many assists), requiring lots of gaming time and exquisite experience and skills. Some of the seniors prefer attending Forzathon or wheels spin to get a huge number bonus, while they already have so much in the bank they could never figure out the way to spend. So the question is, how are you gonna deal with this when you have so little time to race in the game, and yet so much spending of dollars, credits at the same time? and how to earn much more credits before a variety of needs and costs awaiting behind?

 

So many of websites and companies already aimed at safe FH3 credits transaction since this version had launched. Yet the prices of this kind of credits transaction are always too high among these websites and failed to intrigue players to purchase, no need to mention so much money they already spent in buying the game and lost of credits lost during the transaction in Auction House due to commision fees. However, our website offers the cheapest FH3 credits, as 1.25$ for 11 Million Credits!!! And of course, a fair and safe way to deliver in Auction House. Feel free to pick up any car in your storage and list it in AH for the number of credits you need, considering the fees it will take for every transaction, you can put the buy out price a little bit higher so we'll make it even. So how about now? click here, to get more information and available for The Cheapest FH3 Credits Purchase ever!

 

 

Jul 26, 2018
What Is The Intriguing Spots Of Dragon Nest

What Is The Intriguing Spots Of Dragon Nest


Dragon Nest is the latest in a string of Action-MMORPGs to migrate from South Korea. While the developer, in this case Eyedentity Games, is usually responsible for the awesomeness in any given title, Dragon Nest owes a great deal to its localization team in North America for some of its more joyous aspects.

That's not to say that Eyedentity Games didn't do a great job, though -- because they did. Dragon Nest is a solid action game; the controls are tight, combat makes a lot of sense, and group interaction during the fifteen-minute (or so) dungeons, like rushing in to juggle an enemy after an ally has knocked them up, is intuitive while remaining interesting 

They've also done a lot with very little in terms of visuals. While nothing in Dragon Nest seems to extend beyond PS2-era visuals, a cohesive, vaguely children's-bookish art style combined with smooth animations and lots of effects has stopped me from completely disregarding the simple looks. Dragon Nest isn't a graphical powerhouse (and given its intention of being playable on as many systems as possible, it was probably never intended to be), but presents itself with enough confidence and occasional pizzazz that its simple appearance never became an issue. That said, it's weird -- and kind of off-putting -- seeing some of the women with their boobs half hanging out in a game that, from a glance, looks so family-friendly.

But that's kind of Dragon Nest's MO. It looks simple on the surface, but there's a lot more depth (and fun) than initially meets the eye. Fighting isn't just a simple case of mashing the mouse buttons (although that's certainly part of it); dodging when you need to, turning your dodge into a counter attack, and knowing when and how to cancel an enemy's attacks are all very important. Self-preservation is key to the later, tougher fights, because even the Priest class (which I primarily played) heals only very rarely, and for quite small amounts. Instead, the "healer" relies more on disabling enemies and positioning them cleverly for allies to pour on the damage. It's a system I enjoyed immensely, though at times felt a little less rewarding than I would have liked.

Rewarding players is something that Dragon Nest definitely needs to work on. Sure, quests have rewards, but I found myself getting rewards that I typically had no need for, like Topaz Fragments (which I have yet to find a that requires them), or pieces of gear I couldn't use yet, like a level 20 necklace when I was still level 17. Finding gear that was too high-level for me was a consistent issue with Dragon Nest. There seems to only be gear made for specific level ranges, so during gap levels I found myself accumulating gear I couldn't equip. That's a problem, given how little inventory space you have by default. More can be bought permanently from the NX shop, but if you plan on playing for free, be prepared to go all Sophie's Choice on those new boots and that new pair of pants you found. More frequent usable upgrades would help alleviate this, because I would be less inclined to keep gear if I knew more was always coming.

Luckily, the quests themselves are entertaining, even with temporarily-unusable rewards. Whenever you pick up or turn in a quest, you are met with some genuinely clever, often witty dialogue with the NPC. Each NPC is completely fleshed out, and they make tongue-in-cheek jokes about the similarities they may have to other NPCs in other towns. Reading the dialogue is delightful, and it's entirely thanks to the North American localization team at Nexon.

Although the quests always send you to a dungeon, the dungeons have enough engaging encounters and difficulty levels that they tend to at least keep me interested throughout. The boss fights on the hardest (or "Abyss") difficulty are particularly cool. Sometimes Abyss bosses come with a second, identical boss for you to tackle at the same time. Other times they are just super strong, have way more abilities and double the health. Whatever the case, the boss encounters are always challenging and enjoyable.

Getting a group together to tackle a dungeon on Abyss can be a pain, though, especially if you've got a specific dungeon in mind. The current party system only displays players looking for party members in your local area. Players can display which dungeon and difficulty they're running, but typically don't, and there's no matchmaking. Nexon's other 3D session-based MMO Vindictus has a dungeon-by-dungeon party system which works much better.

If you get tired of running dungeons, challenge maps and a PvP arena also exist to ceaselessly murder in, too. I find the PvP pretty fun, but with more than about 8 players in a map it got too chaotic to really do anything. Instead, if I got singled out, I'd sit and watch my character get juggled for 20 seconds, unable to do anything except die. That's less than an ideal experience, but that's why smaller maps are available, I guess.

The Verdict

Despite the niggling little issues of matchmaking, gear gaps and the occasionally-chaotic PvP scenario, Dragon Nest has plenty to offer. Its combat is deep and rewarding, and pits you against some truly interesting encounters. The care put into each and every bit of character dialogue is also evident throughout, and adds a great deal to the charm of the world. If you're looking to dip your toes in the free-to-play ocean, Dragon Nest is certainly a good place to do it.

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Jul 26, 2018
Closers - How to Quickly Farm Credits

Closers - How to Quickly Farm Credits




You want some of those sweet, sweet credits? These methods will ensure you will get plenty, using both free and paid methods.

Free Methods

Special Ops: Scavenger's Gold Chests

This is the earliest method you can do for credit grinding. Once you reach Guro Station, there's an option in the crafting station in the "Special Ops" tab that allows you to craft 3 scavenger's gold treasure chests per day (This can only be done 3 times per day per account, so you cannot do this with multiple characters).

You need 1 red token and 1 blue token per chest. You can only earn red tokens by clearing any special ops sector (excluding Andras Op, Hall of Dragons, and Endless Elevator), and you earn blue tokens when you clear any special ops sector 3, 5, and 7 times. So basically, clear any special ops sector 7 times and you'll be good. I would recommend doing Mop Up Operation and Dimensional Dopplegangers.

You are guaranteed at least 1 Malek Crystal per chest which is worth 300,000 credits. You can potentially earn more than 1, but it's very unlikely. So if you craft all 3, you can get 900,000 minimum daily.




If you happen to have a surplus of red tokens, because you can earn at least 7 red tokens per day, you can instead craft a bunch of Special Ops Auto Clear tickets under the "UNION Watch" tab. It costs 2 lucky phase tokens to make 5 tickets. Using these in special ops sectors will automatically clear it without you having to play it yourself. This counts towards your blue token progress. However, keep in mind you will not earn red tokens doing this method.

This method does not work on Dimensional Dopplegangers, Hall of Dragons, or Endless Elevator.




Special Ops: Clearance Coins

There's a quest you get in Guro Station called "Special Ops Support" from Commander Song or Trainer. When you do it the first time around, you just need to get 2 Clearance Coins, which is earned by clearing any operation except Dopplegangers and Endless Elevator. The reward will be some red and blue tokens initially, but once you repeat the quest, you then need 5 coins. When you have 5, talk to Song or Trainer in Guro and they'll give you a scavenger's gold chest. This quest is infinitely repetable, so you can potentially do this quest 2 times per day if you're able to clear all applicable areas without fail.




Special Ops: Hall of Dragons

The Hall of Dragons is unlocked at level 50, and has you surviving 10 waves of enemies. If you clear wave 7, you are guaranteed a Malek Crystal. Keep in mind that you cannot use ressurection capsules in this level, so if you die, you can't move on.

Also, if you clear Wave 6, you'll get a successful endeavors loot box which can potentially get you an Enhancement boost II, which is worth about 1.5m on the Black market.

You will not earn a Clearance Coin unless you complete all 10 waves.




Special Ops: Dimensional Dopplegangers

Dopplegangers' stages change every day, and on some days, some statues may be up for grabs, or there will be enemies that drop Scavenger chests which could contain anywhere from an Alien Silver Coin to Gold Malek Statue (10,000-100,000). The level itself also gives a fair amount of credits just from clearing the stage so it'd be in your best interest to try to do dopplegangers every day.




Special Ops: x10 Clear Box

If you clear any special ops sector 10 times, you have a chance at earning a mini washing machine, which is the same as rolling from Bitna. This gives you a chance of earning a valuable item you can sell on the black market for credits. Or, you might get an Enhancement Boost II or Enhancement Fortifier which is also valuable on the Black Market.




Housing and Gardening (Free Version)

This won't net you a whole lot of credits, but completing explorations in housing will give credits for no effort every day, so it's good to do them. You also should make the additional reward value as high as possible for more credits.



In your gardening, ALWAYS grow the Small Star Flower and Yellow Bead Tree. You will always get a net profit for growing plants, and you'll never lose money. The small star flower costs 5,000 and you'll get at least 10,000. Yellow bead tree costs 20,000 and you'll get at least 30,000. This is also true for the Fairy Tree credit tree, which costs 1.5 million; you'll get at least 1.8 million. Of course, how many credits you earn depends on how well it grows, so you just gotta hope that you're lucky.




Planar Gate

Depending on the Dimensional Rift level, Planar Gate can get you a fair amount of money if you decide to do all the levels. It is recommended you do this at Dimensional Rift 5 if possible, because you are then guaranteed 2 gold statues per run which is 100,000 credits, in addition to the amount you earn just from clearing the stage. If you clear all the red and blue levels and bosses in Rift 5, that'll earn you a little over 2.3 million credits per day.

Dimensional Ops Center

You can clear Nightmare World Horror and Terror 2 times each, and with each completion, you'll get either a Gold Malek Statue (100,000) or a Scavenger's Gold Chest. So you can potentially earn 1.2 million max, or 400,000 credits minimum.

Also, completing Tiamat's raid on Assault has a chance of you earning a scavenger's gold chest. Keep in mind you need an obsidian key to battle tiamat, which costs 100,000 credits each.



UNION Watch

Every day, the 3rd mission of the UNION Watch daily missions will contain a coin or statue. It could be anywhere from 10,000 to 100,000 credits.



Join a Crew

Now, this depends on the level of the crew and the items they have, but there is this item that a crew can own that will give you an increase in credits. This is the J Logo Sofa, which increases the amount of credits you earn by 10%. This is only purchasable when the crew is at least level 5.

However, do note that you need to donate at least 100,000 credits to the crew expenses to have this buff (which lasts 3 hours once donated. The time does not stack.)




Weekday Warrior Buff and Closers Day

On Mondays and Tuesdays (The servers reset at 2am EST), you get the Weekday Warrior buff which gives you a 20% credit and XP bonus, and you also get 1 additional entry into Special Ops, Planar Gate, and Dimensional Ops center sectors. This gives you a chance to earn a lot more credits than usual, so be sure to play on those days.

Also, one day out of every month is also "Closers Day" which gives a 50% credit and XP bonus and 1 extra entry into sectors. It has not been confirmed what day Closers Day will take place in each month, so keep an eye on the news tab on the Closers website.

Paid Methods

Elite / Platinum Status

This is a very good investment to get more credits in the long run. If you're planning on paying money in Closers, the first thing you should get is Elite status. It gives you a permanent 20% credit boost, 10% find item bonus, 10% XP Boost, and you get 1 extra entry into any limited sector. You also get 10 ressurection capsules per day. All this adds up, and the thing that matters most is the extra entry. All that stuff I mentioned in the Free Methods, you can enter 1 extra time. This is especially prevelant with Planar Gate which gives you 3 entries per level instead of 2, so you'll earn a lot more credits. Along with that, you will also be mailed some bonuses. The main one is that you'll recieve a potion that removes 60 fatigue every day, so that gives you more opportunity to play more and earn more credits.



If you have at least 3 months of Elite Status remaining on your account, you will then achieve platinum status which then gives a 30% credit boost, and 15% item find and XP bonus, and you also get 15 rez capsules per day. You will also get a potion that removes 100 fatigue instead of 60, and you'll also get a free washing machine every day, which of course gives you a chance at getting a very rare item.



In addition to all this, you will also earn 1 extra item if elite, and 2 extra items if platinum when you clear a level. You can't really take advantage of this in any area to earn extra credits, except during Tiamat's raid, which will almost always give you up to an additional 2 scavenger's gold chest.



You wanna know what's even better? With the Weekday Warrior buff, your elite/plat status will stack your perecentage bonus with that buff. So that means you get TWO extra entries into limited sectors. Combine that with the big credit boost, it's gonna be a pretty good day.

This also applies to Closers Day which means if you have platinum status, that's a whopping 80% credit boost for that day.

Housing and Gardening (Paid Version)

In the EMP Store, there's a maid and gardening voucher. What the maid voucher does is give you Celine in your house, which allow you to use "Cheer" 3 times per day which reduces all active explorations by 2 hours per cheer. You also get a bonus exploration area which gives a chance at earning a washing machine. If you have more than 30 days remaining on Celine, you'll get another bonus exploration area which, again, gives you a chance at a washing machine. You also can use Cheer 6 times per day instead of 3.

The gardening voucher gives you Alraune. This allows you to plant more plants in your garden (4 more growths on soil, and 2 more growths on fields), and you'll also get "Water" which reduces the time of all active plants by 2 hours per water. You will also get a rainbow tree seed every day, which has a 30% chance of giving 4-6 Malek Crystals. If you hire her for more than 30 days, you'll get an additional 4 more growths on soil and 2 more growths on fields. You can also use Water 6 times per day, and the chance for getting Malek Crystals on the rainbow tree seed is 40%.



If you want my opinion, I would go for Alraune and getting her VIP buff. If you do that, you can grow 16 small star flowers, 1 rainbow tree seed, and 5 yellow bead trees in one day (Given your housing is at max level). It's a chance to give you a loooot more credits than usual. Celine isn't bad, but it's not that great for the purpose of earning credits. It will probably make your life easier if you don't have many characters or pets to do explorations.

Also, you can purchase a Multidimensional Crystal in the EMP Store which costs 290 EMP. This grows a plant that will give you at least 5 washing machines. It's a cheaper but slower alternative to rolling Bitna.



Buy costumes on EMP store and sell them on Black Market

Costumes on the EMP Store usually cost 1990 EMP, or $20. You can buy them from the store, and then put all the ones you got on the Black Market. If you're doing this, you should get a bundle that has the most items possible. An example of this is the Caregiver bundle which has 7 pieces. The rough average price of a normal 2-star costumes is around 8-13 million credits, but you can put it up for however much you want. It's just a matter if people will buy them or not. If you sold all 7 of those costume pieces for 10 million each, that'd be about 70 million credits.



Material Conversion

Pretty much the riskiest method of earning credits is talking to Bitna and doing material conversion. You can potentially hit it big and earn a very rare items which could be worth anywhere from 150 million to 250 million credits. I don't recommend doing this unless you have a large amount of EMP to blow, since doing the x10 roll is cheaper at 900 EMP and you usually get a normal 2 star costume piece at least once. You also will likely get a plethora of smaller, but still valuable items like -1 Gear booster, Enhancement Boost II, and so on, so you will likely never go out of it making no money. This all depends on whether you think it's worth it and how much you wanna gamble. Who knows, you might get lucky.



En Masse Store Daily Deals

If you go to Store, there will be deals that change every day. The deal that I recommend most is the Fabrication Deal, which gives a bunch of different phase fiber and some synchro fiber for about 990 EMP. You can craft a bunch of Performance Fabric Relaxers which go for almost 5 million each on the black market. Having all the phase fiber will also allow you to upgrade a bunch of costumes to 3 star, and those go for about 30 million each on the BM. I recommend buying this deal in bulk as it's a very good investment.

MMOAH credits store

This is the store I highly recommend, if you want more credits with a quickest and easiest way to buy, this website is definitely the right place to go. The price of credits they set up is the cheapest one compared with other credits selling websites.  In consideration of long and catious farming work in the free methods and limited amounts you get in EN store, MMOAH provides the best services for credits-farming ever. And the trade only can be taken place on Black Market, which is the safest way for credits transaction, requires 45 minutes usually to get it done. There are literally hundreds of credits trades held through this website monthly and all get accomplished succesfully in the end. 

Jul 26, 2018
The latest update of Fortnite brings a twisted image to many players

The latest update of Fortnite brings a twisted image to many players

Fortnite already Launched the updated version of Fortnite V 5.1 on Yesterday, all of players updated after that, yet, few can be concluded successful completion. Many bugs were reported to Epic all the time since the update begun and it seems they are still working on that. However, without a continuous tech support of an online game, these problems gonna drive its users apart. 


Texture bug, as a matter of fact, is the main problem coming out of the update incident. Some of its descriptions, which already were reported to Epic Games and being discussed in the forum, focus on the twisted color and texture of the whole map in the game, including player, structures, NPCs, props etc. the reason of this kind of problem emerged unexpectedly after the update was claimed as "chaos of brightness settings" by some players. The glitchy images really affected the gaming experience, although some of them detected the damage can be"minimal". 


Players tried to fix the problem on their own, by updating the graphic drivers in the devices. But the operation didn't go so well- some claimed it worked out, others not. Now, thousands of player are requesting and begging for a solution to the graphic bug and yet Epic Games doesn't announce its pledge of resolving it in time. Right now, I am looking forward to the upcoming incident for the new conflict. 


Whether or not having this kind of problem in Fortnite after this update, quick and favoring adventure is always the first concern among the new starters of Fortnite. Although coordinate well along with your team mates will accelerate your growth, seeking out a viable and legit backup plan is necessary, especially a reputable gaming company for certain items and equipments, can be a turning point for the path of your adventure in Fortnite. Sometimes, it's not the persistence strangling us in a certain point, it's the fluke mind that you can get it done without any help causing you fatigued in the middle of journey.

Jul 25, 2018
The Best MMOs of 2018 So far: A List Beyond The Exploration

The Best MMOs of 2018 So far: A List Beyond The Exploration

It’s not been a good year for brand spanking new games in the MMORPG realm. Heck, when was the last time it was? But that doesn’t mean the games we already have haven’t been making a strong showing. In fact, some of the most popular games in the world right now are those that have been out for years already. Here is our list of the Best MMOs of 2018 So Far (in no particular order). Side note? We’re not counting any games in Early Access or Open Beta phases. Full launch or not at all, folks!

NEVERWINTER

Cryptic’s D&D action MMORPG has been doing stellar these last months, with well-received console ports that continue to pull players and the most recent Ravenloft expansion. She ain’t perfect, but Perfect World, Wizards of the Coast, and Cryptic have been really pouring their hearts into the game and it shows.

EVE ONLINE

After some setbacks, layoffs, and a less-than-profitable foray into VR, it seems that CCP is back and fully-focused on the EVE universe – and more importantly, EVE Online itself. While there are more projects coming in the near future, the recent patches and expansions to EVE have shown a renewed focus on the space MMORPG, which remains one of this site’s highest rated games of all time.


GUILD WARS 2

Ever since Path of Fire launched, ArenaNet has been on a roll with Guild Wars 2’s content updates. The most recent, Long Live the Lich, gives everyone what they wanted – more Joko and Roller Beetles. It’s anyone’s guess what comes next, but it’s going to be exciting to see what happens to Tyria.


FINAL FANTASY XIV

The quiet period between Stormblood and the next big expansion is in full-swing, but as Michael O’Connell-Davidson, our FFXIV columnist, would tell you – that doesn’t mean Eorzea has been slumbering. The recent patches have pushed along the story, revamped features, and added content to keep people busy until the inevitable big announcements at the fan festivals.


ELDER SCROLLS ONLINE

If Morrowind was a new high for ESO, then Summerset raised that bar even higher. With arguably less new features but more new content, Summerset has seen a massive increase in new ESO players, with now over 11 million folks worldwide enjoying the world of Nirn online. With Wolfhunter due out in the coming weeks, and Murkmire right around the corner, ESO is looking to finish 2018 strong.


WARFRAME

Warframe is the undisputed king of games not called Fortnite this year. Not only is it about to come out on the Nintendo Switch, but its next massive open world on Venus is right around the corner, its co-op PVE space missions look incredible, and somewhere near 30 million players of this F2P shooter RPG can’t get enough. Warframe has slowly but steadily evolved from little more than a demo into one of gaming’s most original and bravest experiences.

 

WORLD OF WARCRAFT

How can we not have WoW here? All these years later, and Blizzard’s behemoth is still the “King” of subscription based games, though we might never know again just how many people are playing it at a given time. Legion was an undisputed success, with a far better shelf-life than Warlords of Draenor, and Battle for Azeroth looks poised to up the ante once more for fans of the now-classic MMORPG that broke the mold.

TROVE

Trove, with a foray into China, console launches, and some ambitious new expansions like the recent Geode drop, is another one of the more underrated MMOs out there. While the voxel visuals won’t be for everyone, it’s important to note that Trove continues to reinvent itself with every new release, and now all I’m waiting for is the Nintendo Switch version…

 

SECRET WORLD LEGENDS

The revamped Secret World may not have been everyone’s cup of tea, but it remains one of my favorite games – and one of the few brave non-high fantasy games available that’s also worth playing (notice that the others are already on this list). SWL is a great reboot to the IP, and I can’t help but wonder if we’ll ever see it ported over to consoles in 2019 as was the original game’s plan.


BLACK DESERT ONLINE

Continually in Steam’s highest sellers, BDO has managed to make itself one of the MMO industry’s bright spots. With a launch on Xbox One coming soon, and a mobile spinoff looking quite stellar, the Black Desert brand is booming. But when will players get long-requested content additions and features? 2018 has been the year where BDO maintains its popularity, so will 2019 be the year where it grows even bigger? That all depends on Pearl Abyss.

Jul 25, 2018
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