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Lately, Fortnite Battle Royale has become the most competitive and intriguing battle fields for millions of Fortnite players, including some kids and toddlers, with absolute underachievement but passionate fighting wills. The first concerns for any of players is always coming to how to survive and win through the whole round. Admittedly, so many players choose to play “hide and lay low” mode in the first place, faced with other skilled and exquisite shooters.
And of course, so many other lousy killers, LOL!!!
There's a difference between surviving and winning. Although the map is smaller than in a certain other Battle Royale style game (and it shrinks all the time) so you run into enemies more often, you can pretty consistently get into the top 10 - 20 just by hiding.
Is that really how you want to get into the top though? From bushes to back hallways in multi-story buildings, keeping out of sight isn't that hard, but if you aren't using it to snipe or scope out better locations, all you are really killing is time.
On the flip side, being a vulture is an excellent method to win. Wait for other players to battle it out while you hide behind a bush, then take out the victor while he's looting, since he'll likely be low on health. Life's not fair, and neither is Battle Royale mode.
But what is the point out there? Being hiding and disguising all over the place, and all through the rounds, is the only way the winner goes?
It seems a successful strategy for a Battle Royale player, yet how can see the funny and thrilling part through this dull and anxious waiting in hideouts?
Who is gonna seek out a prize without the feelings and hard work of defeating otheres and surviving through? Don't you think it's equivalent to persue the titles and savor the whole process of doing it?




Many of our players must have run into some special moments in your gaming time. However, there are only a few them were recorded and photographed as a memorial moment for the game. Today, let’s share some amazing moments that some of our player had in their experiences. Hold your ease, and let’s roll:
Anyone knows whose that is? I heard it's some guy with purple gang holo disguise. But apparently, he has a gaint body with a three-year-old IQ.
VIPER is falling donwn under a serious attack by Avenger... Uh, looks like he is doing some difficult yoga moves. But truth to be told, he was already dead, even though the lower part of his body didn't confirm that...
A gang of prisoners is no match for the Frost Dude!!! This is the certain moment we'd like to call as "The Peakedness of your entire life"...
As a matter of fact, I almost puked out once I saw this... The twisted waist really freaked me out. What do you think? You wanna go dance with this guy?
This is the most filthy image I've ever seen, yet so funny... can't beliver a dude really go smell a monster's crotch. And I was more concerned about what he gonna do when the werewolf gets a erection...
I was gonna say something about this image, but turns out I couldn't. I guess you live with a free will, dude...
You ever bent your knees to someone else like that? In or out of the game ? Or got this worship from others?
I did...
This is a such wierd and freaking smile you may have ever get when altering your character mood into "pleasant " in the game...
The Bear got so coy when a guy attacked his crotch???
Turns out this dude used a Party Bomb instead of a healing item. And this is what he got when he used the bomb towards the bear. Feeling sorry for the big chunk for the next 3 seconds, and hahaha in the next 30 minutes...
That is definitely her/his moment of all the time... Lifting a car insteading of riding inside seems very intriguing, you ever done this before?
Is it a hybrid? Or a traffic jam caused?
Hand Slider turned the normal bow into an amazing size... I wonder, my friend, who can survive from this arrow attack(if it has the matched effect with its appeared size)?
A Raptor Pileup and A Roundup at the same time!!! You rock, man...
That is what we have for now. If you are interested in this new topic and new post today, we gonna provide more in the future. Please keep an eye on the upcoming posts. It won't fail you!
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Soulworker is an online action role-playing game with over one hundred dungeons for players to try. It features a heavily stylized anime aesthetic, some impressive action combat, and a few special teenagers carrying the weight of the world on their shoulders. Despite quite obvious similarities, Soulworker is distinctly different to En Masse’s side-scrolling beat ‘em up. While both titles hail from Korea and take aesthetic inspiration from Japan’s favorite pop culture pastime, Soulworker’s animation is just gorgeous. Each of the main characters, Haru, Erwin, Lilly, and Stella, are drenched in rich color and bold outlines that would look comfortable in any top tier Shonen adaptation. The surrounding environment is rendered using more traditional video game techniques and dark dungeons create a fantastic contrast to the brightly colored creatures that populate the world. Heck, even the cell shaded corgis that lazily canter around the center of town seem to be filled with an undeniable charisma.
Central towns are the main player hubs for Soulworker and open upon Rocco. Based in a world on the edge of destruction, Rocco provides players with an opening glimpse of an apocalyptic war, acting as a location to organize, resupply, and launch into the game’s content. Each of the game’s content hubs contain the requisite NPCs for a fully formed MMO and as you skirt around the edge of each town, you’ll find quest givers, bankers, blacksmiths, vendors, mailboxes, and dungeon portals all easily accessible.
Stepping through these dungeon portals starts a repeating series of dungeons, which form the main bulk of Soulworkers PvE content. Each of these comes in at least three modes. These tend to consist of a series of instanced rooms, or gated environments, bristling with brightly colored enemies, contorted dolls, spiders, and all sorts of wonderful creations. This configuration will generally conclude with a boss, or Malevil, encounter and is ranked based on individual performance. Loot is of course, more than adequate for this and each instance gives the player an opportunity to complete a number of story and side missions. Almost all of the game’s narrative content takes place between these instances and NPCs loitering around town. While this means that players are likely to see a good deal of running back and forth from dungeon to NPC, Soulworker does try to keep things engaging, with a satisfying mix of bizarre creature encounters.
When players do step into a dungeon for the first time, Soulworker really begins to shine. From the instant I clicked the basic attack keys, during the opening moments of the game’s tutorial, through to the last swing of my sword, I was absolutely hooked. Soulworker’s combat mechanics are worth logging in for alone. Each of the four Soulworkers has a distinct fighting style. Haru wields a massive sword and excels in close quarters combat. Erwin is a great ranged DPS character, while Lilly and Stella turn up the difficulty somewhat with their Sythe and magical guitar. Yes, you can crush monsters by shredding a guitar.
Taking a third person approach to combat, it places the player squarely behind the main protagonist. WASD maps basic movement, while the mouse can be used to control the camera and take aim. Players can jump in and engage in aerial combat and even dodge incoming attacks. However, there doesn’t appear to be any obvious block function, even for melee characters. Basic and secondary skills are controlled by the main mouse keys, while a limited skill set furnishes the bottom of the screen. This probably seems terribly familiar, but Soulworker builds on come common concepts and fuses it with a free-form combo system.
Skills which reside in the bottom bar can be enhanced, customized, and chained together to create devastating assaults on enemies. The reactive UI telegraphs these combinations accurately for players, and movement feels responsive. Combat in Soulworker sits somewhere between Black Desert Online, DmC, and Wildstar, meaning it feels fast, fluid, and devastating, and is ultimately a great deal of fun.
Dungeons are not something that you have to complete solo either. Guilds open up almost immediately and include an entire progression system of their own. While we didn’t get an opportunity to get our own guild started, we did see more than a few right away. Community systems, in general, are relatively straightforward here, open up the panel, add a name and invite them to play. Like much of Soulworker, none of the UI systems felt obtrusive or convoluted, and beating giant spiders is always better with help. Rewards from these encounters are a fairly standard mix of gear, crafting materials, tons of HP pots, and gold. The ridiculous number of HP pots aside, it is hard to comment on the final balancing of the reward structure as the game is in its initial testing stage. Still, at no time did I feel particularly aggrieved by the loot, and the flow of weapons, armor, and consumables was sufficient to keep me appropriately geared in dungeons.
While I had a fantastic time swinging my sword, content can feel a little repetitive at times. Entering the same instanced environment to complete content repeatedly, across various difficulty levels, could strike some people as a little off-putting. Soulworker does manage to mitigate this using some ingenious design, and a variety of mobs, but it will not satiate everyone.
This is probably not Soulwaorkers most devise problem, however. While it has a strong narrative core, this means that the number of options for character creation feels a little limited. While games like Black Desert Online arrived on our shores with millions of individual facial expressions and the ability to manipulate strands of hair, Soulworker has only four prescribed characters and a barely noticeable number of options. While Haru, Lilly, Stella, and Erwin all have their own storyline and individual attributes, differentiating yourself from a gaggle of Haru is somewhat challenging. For every Soulworker thrust into battle, only a few eye or hair colors exist, and body types are entirely inflexible. This leads to a slightly forced experience.
While these issues are intrinsic to the way Soulworker plays there are plenty of other things still in the balance. The game’s fatigue system for one. Imported directly from the Korean model, where this stops teenagers losing their life to MMOs, the energy system really just tends to split communities and disincentivize players. Thanks to the rather shaky nature of beta server, this did not end up having a major impact on my experience, but it is already a hot topic across the official forum and cannot go without note.
In the end, the Soulworker beta is a mixed bag right now. Gameforge has made a few strange decisions and caught everyone unaware with the launch. Servers have been a bit inconsistent, I continue to write this while waiting for the servers to return again, and frankly, the community still has not had a huge amount of official feedback. On the other hand, Soulworker is great fun when you start hacking down mobs, and I've barely scratched the surface. With the right steps it could end up being a solid, fun MMO, with the sort of flashy anime style that makes all the waiting worthwhile.
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Fortnite Battle Royale has become a one of most popular game style that captured millions, put them on an island and allowed them to fight it out. Some may call it dangerous, others a problem, but for fans of these games it is just flat out fun. Here are some of the mechanics we love about Fortnite Battle Royale
1. Dropping In
When you drop into the map there is something fun about starting each round. You look at the number of people in the flying truck. Then look over the map and decide where the safest place is. Do you land in the city and fight for the best loot? Or do you shoot for the wilds and hide until the game clears out some of the players so you rank among the final few? That choice is what makes the drop in so much fun.
2. Fortnite’s Building Mechanics
Months ago NBC did a special on Fortnite stating the dangers to real life. Can we talk about the benefits of building up your own house in seconds? Could we learn to do that part in real life? Fortnite began as a game with strong building mechanics. They have implemented them into the battle royal design and they have become a mandatory skill for winning a match. Those who can build fast and get the shots off in between will usually end in victory.
3. Random Chests and Treasures
As the maps unfold players know where to find the best loot. Dropping in near a score of treasure is always a great thing. Once you unlock the loot, getting an epic weapon puts you at an advantage right away. Fortnite use the MMO system from Warcraft with green, blue, purple, and gold to signify the best gear. Chests also can give you armor boosts, med packs, and bombs.
4. Cosmetics
To keep costs down and allow players to enjoy the game fully, Fortnite only use an economy based on cosmetic changes to your character. This is a key to success for players and fans because no one has to buy to win. Everyone is on an equal playing field all the time. That does not mean we haven’t spent money on games like Fortnite, but it does keep game play equal. A lesson the game industry has had to figure out for a while.
5. Sniping
Being a sniper in these games is hard. First, you have to get a sniper rifle. Then you have to find a spot and hope the map doesn’t close in on you. Once you find your perch it is all about patience. Can you get the shots needed to win from a good location? If you can win a match this way, you are a really specialized in how you play. It is not easy, but fun nonetheless.
6. Making a Comeback
Getting wounded and shot up or attacked is rarely something people survive. Thanks to med kits, bandages, and big blue drinks, surviving a fight and returning your health is always a comeback win. Always make sure you keep one of these items on you in a match. If you hit an early engagement and take damage, you can save up and heal before the final few players bring the fight into the end of the map.
7. Map Shrinkage
Having the map shrink every few minutes is one of the great mechanics in Battle Royale. It was much scarier in the movie, but then again this is a video game. Clear map mechanics force players into smaller battle zones to bring in a fast outcome. Most matches do not take too long and this timed elements keeps players on their toes.
8. Winning (Or just finishing in the top 5)
Winning one of these matches is not easy. You are up against 100 players and getting down to the final few is always the toughest part of the fight. In Fortnite make sure your building mechanics are top notch. Because how fast you put up walls and snipe shots over the top of them is how fast you will win. There is no key method to victory though. We have seen all kinds of victories in the past. Winning a match is pure joy and watching the celebrations on Youtube are fun in and of themselves. Well, Good Luck Everyone!
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Unreal Engine 4.20 launched Wednesday, delivering around the promise on the Epic Games’ stunning Game Developers Conference keynote recording and set with tools and optimization yanked from other ever-evolving game “Fortnite.”
The update towards the game-creation engine includes numerous optimizations, particularly for iOS, Android, and Nintendo Switch, which are originally intended for “Fortnite.”
“The popular trend is you can make one game and will ship it across all platforms,” Kim Libreri, chief technology officer of Epic Games, told Variety. “It’s the core of what’s commencing 20. ‘Fortnite’ is the similar game across all platforms.”
While quite a few games have versions on different platforms, often they must be rebuilt or ported to the site work, Libreri declared that having two code bases for the similar game is “going to die. That’s expensive.”
“If you approach it, inside a modern game like ‘Fortnite.’ you don’t want what to get out of sync with one another.”
One from the driving forces behind Unreal Engine’s long-running success is the fact that Epic Games uses the engine to generate major games plus in so doing, pushes a technology forward, it then shares with everyone who may have access for the engine.
In it, it means a lot of major additions are hitting thanks to your surging success of “Fortnite.”
Among some in the bigger the latest features is the capability to have scalable a higher level detail in games. In essence, decreasing the use of graphics processing to show off distant objects by looking into making them less complex. Unreal’s proxy LOD product is meant to handle that automatically.
The update also delivers in excess of 100 optimizations designed to help bring “Fortnite” to iOS and very quickly Android. Specifically, the business calls out many Android improvements. Switch development also received many improvements, again, on account of “Fortnite.”
The last major improvement powered by “Fortnite” could be the inclusion in the game’s replay system allowing developers to build in a very tool for players to capture replays of an game and post them as videos.
While a serious portion with the upgrade deals specifically with game development, Epic also pushed the tech used in movie making on its engine.
Libreri noted that this update brings by using it early access to your developer’s impressive particle simulation tools, better cinematic depth of field and also the digital humans improvements shown served by Andy Serkis along with the Siren demo at GDC.
“I’m very confident,” Libreri said, “that next five years every major blockbuster should have a game engine running visuals.”
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It does appear like an MP5, and appearance quite a bit completely different from the previous standard SMG that was vaulted back February:
The new Submachine Gun will join the Silenced SMG and also the Tactical SMG so that you never have to be worried about having an SMG all-around hand. We don't have exact stats around the gun yet (more tomorrow!) but we all do have a short blurb from Epic: “New SMG weapon having a fast rate of fire and improved mobility."
It's always fun to seek out new weapons in Fortnite whether or not they don't become your favorite and even when they're soon vaulted (guided rockets anybody?) There's also leaks indicating some type of pool floaty item could possibly be coming to the overall game, possibly who are only tomorrow.
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A community-sourced guide
This can be an honest and genuine question. I have only now begun to play Fortnite together with the advent of Season 5. I haven't even played many battle royale games in any respect, really. I've played some Fortnite in squads back when that it was new and shiny (and barely anyone knew the way to utilize building). Now, for reasons uknown, I'm all in.
There's a difficulty though. I suck. Like, pretty bad. Sure, I can get top eight (I like to call that "A MySpace") often enough when I'm relatively unseen until in the end, that is no fun. Plus, the dwelling is something that may be integral for the game, and I have a tendency to think of it after I'm dead like "oh yeah, I can build stuff."
So I'm seeking help.
This isn't a guide -- not really. Obviously I am not the individual to write such a thing. But I know all of you are good advertising online. Or, no less than, know tips on how to be good. So here's the sale. I'm sure most are in the same spot as me and wish to learn tips on how to perform better in Fortnite. I'll make best advice from your comments, as tested by me, and structure them in to a guide using what I've learned on the advice as well as any impact it's got had in this little ability.
So here's some topic I'd like to find out about. Feel free to answer inside comments, along with throwing absolutely need tips and tricks to recommend others!
What is something you wish you knew when you started?
What's your drop strategy?
What the obvious way to level up a Battle Pass?
How do I grasp building?
What keybinds (for PC) find to be best?
Any console-specific tips?
Who have you learn from? Twitch streamers? YouTube videos?
What work most effectively cosmetics? I understand that some have certain...reputations?
Anything else worth knowing?
Please, let me know inside the comments! I will edit within the information you post within the corresponding question and (certainly) attribute the loan to you. Any videos or links are particularly awesome!
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The achievement list for Bluehole's realtime MMO TERA incorporates a few achievements for levelling up, using the highest being level 65. You can make progress towards all these level achievements much shorter the other day as a double XP event is going to kick off.
Players can earn double XP for defeating monsters in dungeons along with the open world too. The double XP will stack together with the XP bonus you already receive from Elite status.
The Double XP event for TERA will commence at 6AM PDT (13:00 UTC) on July 13th and finishes on Monday, July 16th at 11:59PM PDT (07:00 UTC on Tuesday, July 17th).
We've got the entire list of TERA achievements - examine the list for guides to unlocking them.
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Fortnite Season 5 begins Thursday, together with the standard suite of latest challenges with the Battle Pass, new character outfits, emotes and dances. Epic has released a slew of teaser images to present us some clues for what's waiting for you, fueling rampant speculation about what will actually be changing. After the recent live rocket launch event that spread dimensional rifts through the map, there exists a clear sign big the situation is coming to the overall game, but Epic Games has yet to show its hand.
Epic announced for the Fortnite Reddit page two weeks ago that this new season will become July 12 at 1 a.m PST/4 a.m. EST for everyone platforms (PS4, Xbox One, PC, Nintendo Switch and iOS), so early risers for the East Coast will get a first look with the big changes.
If adjustments that included Season 4 are any indication, the modern challenges and dances are simply just the beginning of Fortnite's updates. Previously, a meteorite hit Dusty Depot (as well as some other locations) while adding new named areas like Lucky Landings and Dusty Divot along the map. So let's dive into what we've seen thus far.
Time travel is going to be Season 5's theme
While and we don't know for sure what's coming in Season 5, several of the events occurring in-game seem much to do with time travel. The teaser images that demonstrate a Nordic-looking ax that's for the top of this post plus the Kitsune-looking mask below, could mean which the rifts seen throughout the Fortnite map are in reality portals through space and time.
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