With War for your Atlas, the most up-to-date expansion to the free-to-play ARPG, Path Of Exile, popping out last month, those within the Xbox One have already been wondering each time a patch is going to be released to add one of the most up-to-date uniques to your game, the Oni-Goroshi.

Thankfully, you don’t need to wait any further! At time with this writing a whole new patch is currently available for your Xbox One version that contributes this highly looked for unique sword to Path of Exile.

If you haven’t been maintaining Path of Exile and wondering ways to get this sword. It’s simple — that is if you don’t mind the long grind for this. If so, search for the steps on getting it below:

    Make three Scion classes
    Kill every one of the monsters within the Twilight Strand area like the boss.
    Once Hillock is slain, go on the character select screen and switch the signal from a different Scion. DO NOT ENTER the town.
    Keep rinse and repeating the prior step until level 7.
    Once level 7 its own version of Hillock will spawn randomly together with the sword from it. Killing him can cause the sword to decrease.
    Enjoy your Oni-Goroshi sword that levels track of you.

Alongside adding a whole new “chase” unique for the game, this patch also address several issues that game has become plagued basic as: crashing and Abyssal monsters doing more damage compared to they were intended.

You can catch a condensed version in the patch below:

New Features:

    Added one unique item along with an associated Divination Card.
    Improved the visuals of Ancestral Call when in combination with Ancestral Protector.
    You may now choose if they should utilise the full Passive Skill refund upon an existing character if one continues to be granted.
    Hovering a jewel spanning a jewel socket for the passive skill tree now displays the jewel’s radius.

Skill Behaviour Improvements:

    You may now precisely target where you should throw traps using LT.
    You also can precisely target where you can use Mirror Arrow using LT. Mirror Arrow now targets enemies automatically, instead of a fixed distance from a character.
    Vaal Storm Call now targets an enemy’s location automagically.
    Slightly modified the behaviour of Flicker Strike to raised work while moving and targeting enemies that are not in range.
    Improved target prioritisation. You’ll now more reliably target nearby enemies.

Abyss League Improvements:

    The prospects for encountering one with the Lich bosses at the conclusion of an Abyss at level 75 maps and above is currently three times as likely. The probability of encountering a lich between level 70-74 is increased a little more forward, bringing up to match the prospects for a level 75 map.
    Added a minimap display icon that moves as being the Abyss crack travels down the ground.
    The Well Creeper from Abysses fan of blades continues to be adjusted to complete less damage on hit, but nevertheless deal full damage once the blades explode.
    The first hit the whirling charge utilised by Threshers and Risen Threshers from Abysses along with the Ulaman Lich encounter has already established its damage reduced.
    Further improvements happen to be made for the visibility of Abyss cracks.
    The bounding box for Abyssal Depths entrance is reduced in proportions.
    Abysses are already disabled from appearing within the Apex of Sacrifice plus the Alluring Abyss to stop a common instance crash.
    The Pitworm monsters from Abysses now only attack at lengthy range if other monsters are attacking their target.

Monster Balance:

    Reduced the regularity with which Quetzerxi could emit lightning projectiles.

For the full details of the patch which simply hit the Xbox One, just view it entirely here.