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Final Fantasy XIV is making the best expansion yet Shadowbringers- balance between light and dark



News is coming that the Shadowbringers expansion for Final Fantasy XIV will be released for PlayStation 4 and PC on Tuesday July 2. Since 2013, a Realm Reborn is nearly six years old at this point for FFXIV. Director and producer Naoki Yoshida has prepared the new expansion for a long time and more about we players expected to know is finding out by him.


There are still much difference between the last expansion Stormblood and Shadowbringers besides the numbers, such as the scale, scale up and bolster each on many levels provided as a great example for the new Trust system, delivering new gameplay experiences by providing a more RPG-like experience where one can immerse themselves in the story.


In recent fantasy works, the perception that light equates to good and dark equates to evil is very set in stone, while something different has shook this up a bit. It's possible too strong light would represent evil, otherwise darkness are also essential for the world called “The First” with Shadowbringers. The theme what will be shedding light on of the expansion isn't just about the fight between light or dark, but rather the balance between them, to keep balance in the new world the players must change sides at any time.


At present, the developers are working for the light side responding the player character who also known as the Warrior of Light.


Another concern for many players want to come up with, loot lockouts, basically common that players are locked out of high-end loot at certain intervals in similar MMO Games, without exception happening in FFIXIV, Naoki Yoshida replied pointing at the concern, the perfect solution didn't discover yet, weekly lockout are in place as a way to extend the lifespan of in-game content, while the system keeping both hardcore and casual players engaged, and birdge the gap between these two groups are equally important.


As for expansion, the FFXIV team are always working hard to make the best effect, and the highest praise they want to get for developers including Naoki Yoshida, “This game is fun”.


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